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Do 1.6.2 Mods Work With 1.6.4?

MrDimension 11/11/13 11:06 am
1.9k
11/11/2013 4:44 pm
Simple question. All I need is a yes or no answer.

Thanks!
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MrDimension
Level 2 : Apprentice Archer
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MrDimension
11/11/2013 11:44 am
Level 2 : Apprentice Archer
You both had different answers, but I think I understand now. Thanks!
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Fureniku
11/11/2013 4:44 pm
Level 88 : Elite Modder
MOST of the time sub-versions aren't compatible. For example, very few mods worked between 1.5.1 and 1.5.2, and before 1.4.6 it never happened. The guy above was right to an extent but probably hadn't considered it from the developers side.


Basically, when compiling there are two different scripts MCP provides; recompile.bat which is usually cleaner but pretty strict with Forge versions. It's good for beta releases or newbies who have buggy code really Then, there's recompile_srg.bat, which renames a lot of functions when recompiling in a way that the compiled code works between different versions.

In the case of a REALLY simple mod (eg, the average new ore mod you see on PMC), the _srg version can even work between major versions (eg 1.6 -> 1.7), but that's quite rare.
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Fureniku
11/11/2013 11:31 am
Level 88 : Elite Modder
Providing the developer compiled correctly and didn't modify base classes, any Forge mod should work on both.

For example, all mine bar FlenixCitiesFood work on either 1.6.4 or 1.6.2. FlenixCitiesFood modifies how food itself works (via funky methods, not modifying base classes but effectively the same thing). FCF has a 1.6.2-only version, but the 1.6.4 version also works on 1.6.2

But most of the time, providing the developer compiled correctly, they should work.
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SnowyKaida
11/11/2013 11:23 am
They/Them • Level 25 : Expert Artist Procrastinator
No, I dont think so. Only Mo creatures really works with 1.6.4 while being 1.6.2, that I know of.
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