2
Multiple Texture Packs in the same Play-through?
I've been thinking about making a map in Minecraft, but I am stuck because I can't find the answer to my question when I google it, so I'm gonna ask here...
I wanna make a map where, after a specific point in time or event, the texture pack automatically switches to a new one. It's possible that I wanna do this multiple times with different texture packs all in the same play-through without needing the player to manually select things or change stuff.
My question is... is that even possible?
I know you can include texture packs and resource packs with world maps when you share them... and I know you can MANUALLY select these things when you play a map.... but can I PROGRAM the map to make changes AUTOMATICALLY using command blocks and resource code?
Finding out the answer to this problem will change what I wanna make in Minecraft drastically.
I wanna make a map where, after a specific point in time or event, the texture pack automatically switches to a new one. It's possible that I wanna do this multiple times with different texture packs all in the same play-through without needing the player to manually select things or change stuff.
My question is... is that even possible?
I know you can include texture packs and resource packs with world maps when you share them... and I know you can MANUALLY select these things when you play a map.... but can I PROGRAM the map to make changes AUTOMATICALLY using command blocks and resource code?
Finding out the answer to this problem will change what I wanna make in Minecraft drastically.
1
While it's not technically possible to switch a players resource pack through commands you could achieve a similar effect by using 1.14's new Custom Model Data property. Essentially what you would do is combine your multiple resource packs into one and then go through and modify the data of the blocks in the map with a new value for custom model data with /data merge. This wouldn't really work with a large scale map, so if you're planning a huge adventure map where entire scenes change I don't plausibly see anyway to do that other than building a completely different version. if you're working at a smaller scale than it would be perfectly possible to change all of the blocks although it would most likely be manually so that's why you'd keep it to a confined space. If you need help with Custom Model Data feel free to hmu in DMs or whatever.
