I have my main server spawn on a void world, I have 2 other worlds one for resources and one survival, if players make a portal in the survival world it links back to the void world. How would i fix this? Any help is much appreciated!
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thank you all for the help.
No problem! Glad I was helpful!
are you using multiverses? you need to install multiverses portals and link the dimensions.
To fix portals in your survival world linking back to your void spawn world, you need to tell the server which Nether dimension corresponds to which Overworld dimension. By default, Minecraft often defaults new portals to the "main" world (your void world) if they aren't explicitly linked.
The most effective way to solve this is by using the Multiverse-NetherPortals plugin, which is specifically designed to handle portal destinations in multi-world setups.
The most effective way to solve this is by using the Multiverse-NetherPortals plugin, which is specifically designed to handle portal destinations in multi-world setups.
Once the plugin is installed, you can use a command to force the survival world's portals to only go to its specific Nether (and vice versa).
- To link the Survival Overworld to its Nether:
Go to your survival world and run:/mvnp link nether [Survival_World_Name] [Survival_Nether_Name] - To link the Nether back to the Survival Overworld:
Go to the survival nether world and run:/mvnp link nether [Survival_Nether_Name] [Survival_World_Name]
To disable in the void worlds
If you want to ensure no portals can ever be generated or used in your void spawn world, you can disable them for that specific world in the Multiverse configuration:
If you want to ensure no portals can ever be generated or used in your void spawn world, you can disable them for that specific world in the Multiverse configuration:
- Open
plugins/Multiverse-Core/worlds.yml. - Find your void world entry.
- Set
portalForm: NONE. - Save the file and run
/mv reload.
Why this happens.
In a vanilla or basic Multiverse setup, the server often treats the "level-name" defined in
In a vanilla or basic Multiverse setup, the server often treats the "level-name" defined in
server.properties as the primary destination for all unlinked portals. Because your void world is likely the "main" world, the game incorrectly identifies it as the default exit point when a player builds a portal in your survival world.
