1
Resources.zip help
Custom resources.zip in world save not working.
[10:14:06] [Client thread/WARN]: Unable to parse metadata section of resourcepack: resources.zip
cvn: 'pack.mcmeta' in ResourcePack '/Users/ ------ /Library/Application Support/minecraft/saves/Infinity Dungeon/resources.zip'
at cve.a(SourceFile:40) ~[1.8.jar:?]
at cuy.a(SourceFile:56) ~[1.8.jar:?]
at cwe.a(SourceFile:43) [1.8.jar:?]
at bsu.e(SourceFile:654) [1.8.jar:?]
at btb.run(SourceFile:2266) [1.8.jar:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:439) [?:1.6.0_65]
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) [?:1.6.0_65]
at java.util.concurrent.FutureTask.run(FutureTask.java:138) [?:1.6.0_65]
at bsu.as(SourceFile:869) [1.8.jar:?]
at bsu.a(SourceFile:314) [1.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:120) [1.8.jar:?]
[10:14:06] [Client thread/WARN]: Unable to parse metadata section of resourcepack: resources.zip
cvn: 'pack.mcmeta' in ResourcePack '/Users/ ------ /Library/Application Support/minecraft/saves/Infinity Dungeon/resources.zip'
at cve.a(SourceFile:40) ~[1.8.jar:?]
at cuy.a(SourceFile:56) ~[1.8.jar:?]
at cwe.a(SourceFile:43) [1.8.jar:?]
at bsu.e(SourceFile:654) [1.8.jar:?]
at btb.run(SourceFile:2266) [1.8.jar:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:439) [?:1.6.0_65]
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) [?:1.6.0_65]
at java.util.concurrent.FutureTask.run(FutureTask.java:138) [?:1.6.0_65]
at bsu.as(SourceFile:869) [1.8.jar:?]
at bsu.a(SourceFile:314) [1.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:120) [1.8.jar:?]
5
I know the solution!!!
I was using a Mac, but it probably counts for other platforms as well.
When I compressed my resources into resources.zip, I was putting a folder called resources into the zip file itself.
The structure of the zip file came out like this:
This is not what Minecraft expects.
Minecraft was looking for the following structure:
For example, in a Mac, instead of saying Compress "resources" into "resources.zip", I had to select all the items in resources and then click Compress # Items, change the zip file's name to resources.zip, and put it in the root of the map folder.
I hope that helped
I was using a Mac, but it probably counts for other platforms as well.
When I compressed my resources into resources.zip, I was putting a folder called resources into the zip file itself.
The structure of the zip file came out like this:
resources.zip
resources
assets/
pack.mcmeta
pack.pngThis is not what Minecraft expects.
Minecraft was looking for the following structure:
resources.zip
assets/
pack.mcmeta
pack.pngFor example, in a Mac, instead of saying Compress "resources" into "resources.zip", I had to select all the items in resources and then click Compress # Items, change the zip file's name to resources.zip, and put it in the root of the map folder.
I hope that helped
Your problem has been solved.
-Thread is locked-
-Thread is locked-
Thanks!
I have a similar problem, you are on a mac (me too) and I think it has to do with the way that mac os compresses the folder. unfortunately I have not found a solution yet. I'm trying my best to find one. I think you could try compressing your resource pack on a windows machine, I hope that works!
Please help make Infinatium look better, I'll put you into the credits and probably add you into the map as one of the NPC/Mini-boss
