1
Server Concept
I have ran approximately four servers in the past. Running it alone can be very time consuming and unrewarding due to the tight schedule and slow updates. I am now looking for assistants..
Gameplay will be an RPG oriented PvP No-GRIEF server.Combat has been redefined and items are randomly generated with random stats. Players will gain level to increase the item tier they are able to equip to boost stats such as health, damage and attributes.
RPG Items
A broad item plugin that controls all aspects of damage dealt by items and health system. Crafted items will be assigned a low base damage. RPG Items will add a definable damage range to each material tier with a item level range.
Features
Custom Anvil Repair System: Anvils and enchantment tables will be disabled in the game to prevent players from modifying an item's name, repairing or attempting to combine RPG Items.
Instead, there will be admin defined anvils that will repair player items when right clicked. The vanilla anvil GUI will not open. It will however, print text if the player wants to fully repair his item and the cost price.
Repair algorithm cost will be based on item level and quality modifier and should be configurable.
Server Shops: RPG Items should be able to be sold in server shops, possibly using the Citizens 2 Denizens which allows custom scripts
What this should accomplish is a true randomly generated NPC vendor similar to that in Diablo. RPG Items are randomly generated in the NPC's inventory that will have a price algorithm similar to the repair system that is based on the item level and quality.
This algorithm should contain a baseline modifier to increase or decrease prices throughout the board to enable more in-depth control with the various fluctuating economies a server might have. Ideally these three plugins described should have values that balances with each other. The repair and item cost should be dependent on the amount a monster level in that item level drops. NPC's inventory could periodically refresh itself to generate new items and clear old stock.
To further expand on this, that very same algorithm could be utilized to have players sell powerful items back to the vendor for money with a decreased scale of let's say 50% of buy price. This would give more venue to inject money into the system than killing monsters.
Definable Stats and Effects :
[list][*]Dodge Chance
[i]Adds a chance to completely avoid damage.[/i]
[/*]
[*]Glancing Chance (Complex)
[i]Adds a chance to reduce received damage.[/i]
[/*]
[*]Magic Find
[i]Increases modifier in algorithm for a higher dice roll.[/i]
[/*]
[*]Gold Find
[i]Increases modifier in algorithm for calculating money drops in RPG Monsters.[/i]
[/*]
[*]Decapitation Chance:
[i]Adds a chance to drop the victim's head.[/i]
[/*]
[*]Critical Damage
[i]Adds a chance to deal increased damage based on a modifier.[/i]
[/*]
[*]Reflect/Thorns (Complex)
[i]Reflect % of damage received to attacker.[/i]
[/*]
[*]Max HP
[i]Increases maximum HP of player.[/i]
[/*]
[*]HP Regeneration (Complex)
[i]Increases HP regeneration when out of combat.[/i]
[/*]
[*]Potion & Enchantment Effects (Complex)
[i]Adds potion effects such as blindness, speed, fire aspect, knockback.[/*][/list][/i]
[code]#Configuration for Item Quality
#Quality Modifier affects the dice on obtaining a higher roll.
Item Quality: Common
Quality Modifier: 1.0
Lore Item Color: &f
Max Stats: 1
Item Quality: Rare
Quality Modifier: 1.2
Lore Item Color: &b
Max Stats: 2
Item Quality: Legendary
Quality Modifier: 1.3
Lore Item Color: &6
Max Stats: 3
#Configuration for Weapons
Item Tier: Diamond
Item ID: 276,277,278,279,293
Item Level Min: 40
Item Level Max: 70
Damage Min: 20
Damage Max: 40
#Configuration for Armor
Item Tier: Diamond
Item ID: 310,311,312,313
Item Level Min: 40
Item Level Max: 70
Max HP Min: 15
Max HP Max: 40
#Configuration for Prefixes & Suffixes
Type: Sword
Item ID: 4,5,6
Prefix:
- Avenger's
- Divine
Suffix:
- Sabre
- Sword
Type: Shoes
Item ID: 1,2,3
Prefix:
- Divine
- Archon's
Suffix:
- Boots
- Greaves
[/code]
[b]Example of Rare Diamond Sword[/b]
-------------------------------------
Avenger's Sword
27-33 Damage
+3.5% Critical Chance
+10% Decapitation Chance
--------------------------------------
[b]Example of Legendary Diamond Sword[/b]
-------------------------------------
Divine Sword
35-40 Damage
+10.5% Critical Chance
+20% Decapitation Chance
+6% Magic Find
+10% Gold Find
--------------------------------------
The reason for definable item ID for prefixes and suffixes is to fully flesh out the item system with item sets. For example diamond sets could consists of Archon, Divine and Ancient while leather sets would be Rusty, Torn etc.
Algorithm for dice roll between level minimum to maximum. Higher chance for lower rolls, lower chance for higher rolls, averaging out to the median which should be half of the difference between the minium and maximum.
[size=200][b][color=#FF8000]RPG Monsters[/color][/b][/size]
[i]A plugin that controls the stats and loot tables of monsters in the world. Monsters are assigned a level and are equipped with RPG Items or configured health and damage based based on the assigned level. Levels are assigned based on WorldGuard regions or coordinates on the map.[/i]
Draws reference from: [url]dev.bukkit.or...-mods/epicboss/[/url]
[size=150][b]Features:[/b][/size]
[list][*]Configurable Levels[/*]
[*]Configurable Stats
- Health
- Skills
- Damage[/*]
[*]World Configuration (For Nether and End)[/*]
[*]Configurable Loot Table[/*]
[*]Configurable Money Drop[/*]
[*]Vault Hook into Economy[/*]
[*]Raid Bosses & Mini Boss[/*]
[*]Spawn Time Intervals[/*]
[*]WorldGuard/WorldBorder Dependency (?)[/*]
[*]Scripted Events[/*]
[*]Run console commands[/*]
[*]Command Skills[/*][/list]
To avoid over complication of the plugin, ideas for dynamic monster stats and proximity detection for player count has been scrapped, if they were even at all possible.
[size=150][b]Economy[/b][/size]
[size=150][b]Loot Tables & Spawning[/b][/size]
Monsters are assigned a level based on the region it is defined it. A region can be optimally defined by reading coordinate points in a world for example areas between 0 to 1000 will have monsters ranging in levels from 1-30, 1000-2000, 21-50.
The levels should be tied in with the dice algorithm in RPG items, with a higher chance for mobs of lower levels to be generated with a few areas where monsters spawn towards the higher values of the level range.
Each region should contain a message or identifier of the region's level i.e displaying a message "Region Level 1-30" which can be invoked by typing /regionlvl.
[size=150][b]Raid & Mini-Bosses[/b][/size]
[i]Basic functionality and configuration of a boss.[/i]
Bosses can spawning system should be no different from the regular mobs. They will have a percentage chance of spawning with a higher level and significantly increased drop rate and dice roll for item quality.
Visual differences between a Boss and normal monster can be utilized using the vanilla Minecraft VFX.
Raid Bosses will have to be manually defined into regions and/or manually built buildings. Typically humanoid with inventory such as Skeleton or Zombie or of the unspawnables such as Ender Dragon or Giant. Raid bosses can be equipped with enchanted items for the glowing visual effect if humanoid.
[size=150][b]Visual / Sound Effects:[/b][/size]
[list]Mob Spawner Fire
Blaze Fire
Redstone Glow
Snow
Smoke
Nether Portal
Thunder
Lava Bubbling
Displaying Health[/list]
[size=150][b]Stats Control[/b][/size]
[size=200][b][color=#FF8000]RPG Character[/color][/b][/size]
[i]This plugin tracks your character progress in the world and adds a level system with status attributes as with RPG games such as Strength, Agility and Toughness. This plugin can be fully fleshed out to incorporate PvP elements and a reward / achievement system based on the statistics tracked.[/i]
[size=150][b]Features:[/b][/size]
Track various statics such as:
[list][*]- Damage Done[/*]
[*]- Total Money Gained[/*]
[*]- Players Killed[/*]
[*]- Zombies Killed[/*]
[*]- KDR (Deaths to players only)[/*]
[*]- Total Deaths[/*]
[*]Execute console commands or grant permission node on milestone[/*]
[*]Item and Crafting Restrictions[/*]
[*]Robust Attribute System that ties in with RPG Items[/*]
[*]Robust Leveling System[/*]
[*]Vault Hook[/*][/list]
[size=150][b]Positions Available[/b][/size]
All applicants are expected to be 16 years of age and above. Exceptions will be made if you have considerable skills in design, preferable age group will be 18+.
[b]Game Admin / Moderator[/b]
18 years and above, no exceptions.
[b]Developer[/b]
Experienced with Java, Bukkit API and CraftBukkit.
[b]Assistant Developer[/b]
No programming background needed. Contribute ideas, brainstorm for suitable plugins and assist in configuration and game balance.
[b]Graphics Designer[/b]
Experienced with Adobe Photoshop, HTML, CSS (Web Design), or any other relevant tools to design Banners, Signatures, Headers and other relevant graphics
[b]Builder[/size]
Screenshots of previous builds, you will be granted WorldEdit usage
[b]Website Admin[/b]
Familiar with PHP, HTML, CSS, Dreamweaver, Xenforo, mySQL and other relevant website background.
[quote]
IGN:
Age:
Position:
Experience:
Contact Info (Skype or preferred contact): [/quote]
[size=150][b]Perks[/b][/size]
Contributors will be granted perks for their assistance with the server development which is expected to be completed within 7-10 days.
Complex, grandiose structures of epic proportions are not needed unlike those Role-playing servers who attempt to complicate matters and waste time with extensive builds.
Depending on how the plugins playout and configuration, all perks are subject to change. This is your only chance to be part of the server history and receive free benefits.
[list]Title
[*]Land Protection[/*]
[*]Increased Starting Gold[/*]
[*]Donors only pets[/*][/list]
I have ran approximately four servers in the past. Running it alone can be very time consuming and unrewarding due to the tight schedule and slow updates. I am now looking for assistants..
Gameplay will be an RPG oriented PvP No-GRIEF server.Combat has been redefined and items are randomly generated with random stats. Players will gain level to increase the item tier they are able to equip to boost stats such as health, damage and attributes.
RPG Items
A broad item plugin that controls all aspects of damage dealt by items and health system. Crafted items will be assigned a low base damage. RPG Items will add a definable damage range to each material tier with a item level range.
Features
- Item Level
- Item Quality
- Randomly Generated Stats
- Randomly Generated Effects
- Hook into RPG Monsters
- Custom Anvil Repair System
- Out of Combat Regeneration
- Dynamic NPC Inventory & Shop Hook
- Vault Hook Economy
- Unidentified items and identify scrolls
Custom Anvil Repair System: Anvils and enchantment tables will be disabled in the game to prevent players from modifying an item's name, repairing or attempting to combine RPG Items.
Instead, there will be admin defined anvils that will repair player items when right clicked. The vanilla anvil GUI will not open. It will however, print text if the player wants to fully repair his item and the cost price.
Repair algorithm cost will be based on item level and quality modifier and should be configurable.
Server Shops: RPG Items should be able to be sold in server shops, possibly using the Citizens 2 Denizens which allows custom scripts
What this should accomplish is a true randomly generated NPC vendor similar to that in Diablo. RPG Items are randomly generated in the NPC's inventory that will have a price algorithm similar to the repair system that is based on the item level and quality.
This algorithm should contain a baseline modifier to increase or decrease prices throughout the board to enable more in-depth control with the various fluctuating economies a server might have. Ideally these three plugins described should have values that balances with each other. The repair and item cost should be dependent on the amount a monster level in that item level drops. NPC's inventory could periodically refresh itself to generate new items and clear old stock.
To further expand on this, that very same algorithm could be utilized to have players sell powerful items back to the vendor for money with a decreased scale of let's say 50% of buy price. This would give more venue to inject money into the system than killing monsters.
Definable Stats and Effects :
[list][*]Dodge Chance
[i]Adds a chance to completely avoid damage.[/i]
[/*]
[*]Glancing Chance (Complex)
[i]Adds a chance to reduce received damage.[/i]
[/*]
[*]Magic Find
[i]Increases modifier in algorithm for a higher dice roll.[/i]
[/*]
[*]Gold Find
[i]Increases modifier in algorithm for calculating money drops in RPG Monsters.[/i]
[/*]
[*]Decapitation Chance:
[i]Adds a chance to drop the victim's head.[/i]
[/*]
[*]Critical Damage
[i]Adds a chance to deal increased damage based on a modifier.[/i]
[/*]
[*]Reflect/Thorns (Complex)
[i]Reflect % of damage received to attacker.[/i]
[/*]
[*]Max HP
[i]Increases maximum HP of player.[/i]
[/*]
[*]HP Regeneration (Complex)
[i]Increases HP regeneration when out of combat.[/i]
[/*]
[*]Potion & Enchantment Effects (Complex)
[i]Adds potion effects such as blindness, speed, fire aspect, knockback.[/*][/list][/i]
[code]#Configuration for Item Quality
#Quality Modifier affects the dice on obtaining a higher roll.
Item Quality: Common
Quality Modifier: 1.0
Lore Item Color: &f
Max Stats: 1
Item Quality: Rare
Quality Modifier: 1.2
Lore Item Color: &b
Max Stats: 2
Item Quality: Legendary
Quality Modifier: 1.3
Lore Item Color: &6
Max Stats: 3
#Configuration for Weapons
Item Tier: Diamond
Item ID: 276,277,278,279,293
Item Level Min: 40
Item Level Max: 70
Damage Min: 20
Damage Max: 40
#Configuration for Armor
Item Tier: Diamond
Item ID: 310,311,312,313
Item Level Min: 40
Item Level Max: 70
Max HP Min: 15
Max HP Max: 40
#Configuration for Prefixes & Suffixes
Type: Sword
Item ID: 4,5,6
Prefix:
- Avenger's
- Divine
Suffix:
- Sabre
- Sword
Type: Shoes
Item ID: 1,2,3
Prefix:
- Divine
- Archon's
Suffix:
- Boots
- Greaves
[/code]
[b]Example of Rare Diamond Sword[/b]
-------------------------------------
Avenger's Sword
27-33 Damage
+3.5% Critical Chance
+10% Decapitation Chance
--------------------------------------
[b]Example of Legendary Diamond Sword[/b]
-------------------------------------
Divine Sword
35-40 Damage
+10.5% Critical Chance
+20% Decapitation Chance
+6% Magic Find
+10% Gold Find
--------------------------------------
The reason for definable item ID for prefixes and suffixes is to fully flesh out the item system with item sets. For example diamond sets could consists of Archon, Divine and Ancient while leather sets would be Rusty, Torn etc.
Algorithm for dice roll between level minimum to maximum. Higher chance for lower rolls, lower chance for higher rolls, averaging out to the median which should be half of the difference between the minium and maximum.
[size=200][b][color=#FF8000]RPG Monsters[/color][/b][/size]
[i]A plugin that controls the stats and loot tables of monsters in the world. Monsters are assigned a level and are equipped with RPG Items or configured health and damage based based on the assigned level. Levels are assigned based on WorldGuard regions or coordinates on the map.[/i]
Draws reference from: [url]dev.bukkit.or...-mods/epicboss/[/url]
[size=150][b]Features:[/b][/size]
[list][*]Configurable Levels[/*]
[*]Configurable Stats
- Health
- Skills
- Damage[/*]
[*]World Configuration (For Nether and End)[/*]
[*]Configurable Loot Table[/*]
[*]Configurable Money Drop[/*]
[*]Vault Hook into Economy[/*]
[*]Raid Bosses & Mini Boss[/*]
[*]Spawn Time Intervals[/*]
[*]WorldGuard/WorldBorder Dependency (?)[/*]
[*]Scripted Events[/*]
[*]Run console commands[/*]
[*]Command Skills[/*][/list]
To avoid over complication of the plugin, ideas for dynamic monster stats and proximity detection for player count has been scrapped, if they were even at all possible.
[size=150][b]Economy[/b][/size]
[size=150][b]Loot Tables & Spawning[/b][/size]
Monsters are assigned a level based on the region it is defined it. A region can be optimally defined by reading coordinate points in a world for example areas between 0 to 1000 will have monsters ranging in levels from 1-30, 1000-2000, 21-50.
The levels should be tied in with the dice algorithm in RPG items, with a higher chance for mobs of lower levels to be generated with a few areas where monsters spawn towards the higher values of the level range.
Each region should contain a message or identifier of the region's level i.e displaying a message "Region Level 1-30" which can be invoked by typing /regionlvl.
[size=150][b]Raid & Mini-Bosses[/b][/size]
[i]Basic functionality and configuration of a boss.[/i]
Bosses can spawning system should be no different from the regular mobs. They will have a percentage chance of spawning with a higher level and significantly increased drop rate and dice roll for item quality.
Visual differences between a Boss and normal monster can be utilized using the vanilla Minecraft VFX.
Raid Bosses will have to be manually defined into regions and/or manually built buildings. Typically humanoid with inventory such as Skeleton or Zombie or of the unspawnables such as Ender Dragon or Giant. Raid bosses can be equipped with enchanted items for the glowing visual effect if humanoid.
[size=150][b]Visual / Sound Effects:[/b][/size]
[list]Mob Spawner Fire
Blaze Fire
Redstone Glow
Snow
Smoke
Nether Portal
Thunder
Lava Bubbling
Displaying Health[/list]
[size=150][b]Stats Control[/b][/size]
[size=200][b][color=#FF8000]RPG Character[/color][/b][/size]
[i]This plugin tracks your character progress in the world and adds a level system with status attributes as with RPG games such as Strength, Agility and Toughness. This plugin can be fully fleshed out to incorporate PvP elements and a reward / achievement system based on the statistics tracked.[/i]
[size=150][b]Features:[/b][/size]
Track various statics such as:
[list][*]- Damage Done[/*]
[*]- Total Money Gained[/*]
[*]- Players Killed[/*]
[*]- Zombies Killed[/*]
[*]- KDR (Deaths to players only)[/*]
[*]- Total Deaths[/*]
[*]Execute console commands or grant permission node on milestone[/*]
[*]Item and Crafting Restrictions[/*]
[*]Robust Attribute System that ties in with RPG Items[/*]
[*]Robust Leveling System[/*]
[*]Vault Hook[/*][/list]
[size=150][b]Positions Available[/b][/size]
All applicants are expected to be 16 years of age and above. Exceptions will be made if you have considerable skills in design, preferable age group will be 18+.
[b]Game Admin / Moderator[/b]
18 years and above, no exceptions.
[b]Developer[/b]
Experienced with Java, Bukkit API and CraftBukkit.
[b]Assistant Developer[/b]
No programming background needed. Contribute ideas, brainstorm for suitable plugins and assist in configuration and game balance.
[b]Graphics Designer[/b]
Experienced with Adobe Photoshop, HTML, CSS (Web Design), or any other relevant tools to design Banners, Signatures, Headers and other relevant graphics
[b]Builder[/size]
Screenshots of previous builds, you will be granted WorldEdit usage
[b]Website Admin[/b]
Familiar with PHP, HTML, CSS, Dreamweaver, Xenforo, mySQL and other relevant website background.
[quote]
IGN:
Age:
Position:
Experience:
Contact Info (Skype or preferred contact): [/quote]
[size=150][b]Perks[/b][/size]
Contributors will be granted perks for their assistance with the server development which is expected to be completed within 7-10 days.
Complex, grandiose structures of epic proportions are not needed unlike those Role-playing servers who attempt to complicate matters and waste time with extensive builds.
Depending on how the plugins playout and configuration, all perks are subject to change. This is your only chance to be part of the server history and receive free benefits.
[list]Title
[*]Land Protection[/*]
[*]Increased Starting Gold[/*]
[*]Donors only pets[/*][/list]
4
Up
Up.
Hi Ideogeny,
That's absolutely fantastic news.
We are lacking a graphic designer, do add my me on skype, Dysphorick.
That's absolutely fantastic news.
We are lacking a graphic designer, do add my me on skype, Dysphorick.
Hi I'm Sai and I've been playing this game for roughly 3 years. I've been looking for a good server for so long now. I rarely check the help section because I'm tired of poorly ran boring servers :/ But I have to admit that your post has caught my eye.
I've been an admin on a server before, but the owner wasn't very good at filling myself and the other admins in on plug in changes and such. I've also been a builder on several servers. You can see some of my work on my profile. I'm interested in being a part of this server. I'm pretty good with Photoshop, so I could help with banners, signatures and the like.
Application:
IGN: Ideogeny
Age: 22
Position: Builder/Graphics Designer/Assistant developer
Experience: I've been a co-owner once, but the server went under. I've been head admin once on a semi-dependable PVP server but last I heard the owner was rebuilding his PC (it's been months now :L), I've been a moderator a few times and a builder more than anything. I've been playing since version 1.2 and I've got experience with a few different plugins.
Contact info: I have a skype, but I prefer to share it via private message. I currently don't have a headset for my pc, though. Other than that I have fb and email.
I've been an admin on a server before, but the owner wasn't very good at filling myself and the other admins in on plug in changes and such. I've also been a builder on several servers. You can see some of my work on my profile. I'm interested in being a part of this server. I'm pretty good with Photoshop, so I could help with banners, signatures and the like.
Application:
IGN: Ideogeny
Age: 22
Position: Builder/Graphics Designer/Assistant developer
Experience: I've been a co-owner once, but the server went under. I've been head admin once on a semi-dependable PVP server but last I heard the owner was rebuilding his PC (it's been months now :L), I've been a moderator a few times and a builder more than anything. I've been playing since version 1.2 and I've got experience with a few different plugins.
Contact info: I have a skype, but I prefer to share it via private message. I currently don't have a headset for my pc, though. Other than that I have fb and email.
