1
Server Help (Plugin)
Hey so first things first.. Hello my name is Austin im a server owner that is looking for these few things.
1. A few people to add to my project
2. Help with this plugin problem
My server i'm creative is a Towny server with a great economy, custom world, and many more cool features. Im currently looking for a plugin that will [ENABLE] or [DISABLE] PvP and EXPLOSIONS (IN ALL TOWNS) whether i have to be and use a cmd or i can set it with an interval. *A COMMAND WOULD BE BEST* anyways if any of you know a plugin like this or no someone who can create it / join the team im putting together, PLEASE CONTACT ME ASAP.
that is all and thank you for your time.
1. A few people to add to my project
2. Help with this plugin problem
My server i'm creative is a Towny server with a great economy, custom world, and many more cool features. Im currently looking for a plugin that will [ENABLE] or [DISABLE] PvP and EXPLOSIONS (IN ALL TOWNS) whether i have to be and use a cmd or i can set it with an interval. *A COMMAND WOULD BE BEST* anyways if any of you know a plugin like this or no someone who can create it / join the team im putting together, PLEASE CONTACT ME ASAP.
that is all and thank you for your time.
4
Hey there!
There is a way to set this in the towny config. If you scroll down in the main config file, you should come across something like this: You can change the force PVP and force Explosions/ mob spawning on and off. Hope this helps!
Jason
PS: sorry for not putting it in the code format, it wouldn't let me color or bold the important lines with the code format.
############################################################
# +------------------------------------------------------+ #
# | Default new world settings | #
# +------------------------------------------------------+ #
############################################################
# These flags are only used at the initial setp of a new world.
# Once Towny is running each world can be altered from within game
# using '/townyworld toggle'
new_world_settings:
# Default for new worlds to have towny enabled.
using_towny: 'true'
pvp:
# Set if PVP is enabled in this world
world_pvp: 'true'
# force_pvp_on is a global flag and overrides any towns flag setting
force_pvp_on: 'false'
town:
prefix: Town-
nation:
prefix: Nation-
mobs:
# world_monsters_on is a global flag setting per world.
world_monsters_on: 'true'
# force_town_monsters_on is a global flag and overrides any towns flag setting
force_town_monsters_on: 'false'
explosions:
# Allow explosions in this world
world_explosions_enabled: 'true'
# force_explosions_on is a global flag and overrides any towns flag setting
force_explosions_on: 'false'
fire:
# Allow fire to be lit and spread in this world.
world_firespread_enabled: 'true'
# force_fire_on is a global flag and overrides any towns flag setting
force_fire_on: 'false'
# Prevent Endermen from picking up and placing blocks.
enderman_protect: 'true'
# Disable players trampling crops
disable_player_crop_trampling: 'true'
# Disable creatures trampling crops
disable_creature_crop_trampling: 'true'
# World management settings to deal with un/claiming plots
plot_management:
block_delete:
enabled: 'true'
# These items will be deleted upon a plot being unclaimed
unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
mayor_plotblock_delete:
enabled: 'true'
# These items will be deleted upon a mayor using /plot clear
# To disable deleting replace the current entries with NONE.
mayor_plot_delete: WALL_SIGN,SIGN_POST
revert_on_unclaim:
# *** WARNING***
# If this is enabled any town plots which become unclaimed will
# slowly be reverted to a snapshot taken before the plot was claimed.
#
# Regeneration will only work if the plot was
# claimed under version 0.76.2, or
# later with this feature enabled
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
enabled: 'true'
speed: 1s
# These block types will NOT be regenerated
block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
wild_revert_on_mob_explosion:
# Enabling this will slowly regenerate holes created in the
# wilderness by monsters exploding.
enabled: 'true'
entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,PrimedTNT,MinecartTNT
delay: 20s
There is a way to set this in the towny config. If you scroll down in the main config file, you should come across something like this: You can change the force PVP and force Explosions/ mob spawning on and off. Hope this helps!
Jason
PS: sorry for not putting it in the code format, it wouldn't let me color or bold the important lines with the code format.
############################################################
# +------------------------------------------------------+ #
# | Default new world settings | #
# +------------------------------------------------------+ #
############################################################
# These flags are only used at the initial setp of a new world.
# Once Towny is running each world can be altered from within game
# using '/townyworld toggle'
new_world_settings:
# Default for new worlds to have towny enabled.
using_towny: 'true'
pvp:
# Set if PVP is enabled in this world
world_pvp: 'true'
# force_pvp_on is a global flag and overrides any towns flag setting
force_pvp_on: 'false'
town:
prefix: Town-
nation:
prefix: Nation-
mobs:
# world_monsters_on is a global flag setting per world.
world_monsters_on: 'true'
# force_town_monsters_on is a global flag and overrides any towns flag setting
force_town_monsters_on: 'false'
explosions:
# Allow explosions in this world
world_explosions_enabled: 'true'
# force_explosions_on is a global flag and overrides any towns flag setting
force_explosions_on: 'false'
fire:
# Allow fire to be lit and spread in this world.
world_firespread_enabled: 'true'
# force_fire_on is a global flag and overrides any towns flag setting
force_fire_on: 'false'
# Prevent Endermen from picking up and placing blocks.
enderman_protect: 'true'
# Disable players trampling crops
disable_player_crop_trampling: 'true'
# Disable creatures trampling crops
disable_creature_crop_trampling: 'true'
# World management settings to deal with un/claiming plots
plot_management:
block_delete:
enabled: 'true'
# These items will be deleted upon a plot being unclaimed
unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
mayor_plotblock_delete:
enabled: 'true'
# These items will be deleted upon a mayor using /plot clear
# To disable deleting replace the current entries with NONE.
mayor_plot_delete: WALL_SIGN,SIGN_POST
revert_on_unclaim:
# *** WARNING***
# If this is enabled any town plots which become unclaimed will
# slowly be reverted to a snapshot taken before the plot was claimed.
#
# Regeneration will only work if the plot was
# claimed under version 0.76.2, or
# later with this feature enabled
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
enabled: 'true'
speed: 1s
# These block types will NOT be regenerated
block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
wild_revert_on_mob_explosion:
# Enabling this will slowly regenerate holes created in the
# wilderness by monsters exploding.
enabled: 'true'
entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,PrimedTNT,MinecartTNT
delay: 20s
Lol im not sure if i worded my question weird but i was looking for a plugin that would force enable pvp and explosions/mob spawning in all towns. like a plugins where i could be like /wartime start and it would enable those three things. then i could do /wartime stop and it would disable those things.
I would highly recommend WorldGuard, As you can set __GLOBAL__ Regions and you can set "Per Region" Regions
I found two plugins that can allow to disable and enable PVP in certain worlds:
- http://dev.bukkit.org/bukkit-plugins/world-wide-pvp/
- http://dev.bukkit.org/bukkit-plugins/setpvp/
To answer your second question, you are able to prevent creepers, TNT etc from destroying blocks and prevent creeper explosions by using World Guard. Using the 'Config' File you can decide whether you want them to destroy blocks or not.
- http://dev.bukkit.org/bukkit-plugins/worldguard/
Here is a Config File from World Guard:
- http://pastebin.com/NXnui37M
You can also block TNT and TNT Block Damage.
Hope this helped.
- http://dev.bukkit.org/bukkit-plugins/world-wide-pvp/
- http://dev.bukkit.org/bukkit-plugins/setpvp/
To answer your second question, you are able to prevent creepers, TNT etc from destroying blocks and prevent creeper explosions by using World Guard. Using the 'Config' File you can decide whether you want them to destroy blocks or not.
- http://dev.bukkit.org/bukkit-plugins/worldguard/
Here is a Config File from World Guard:
- http://pastebin.com/NXnui37M
You can also block TNT and TNT Block Damage.
Hope this helped.
