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Spyglass name dependent texture

Supimpa 3/4/25 9:01 pm
157
3/11/2025 4:03 am
Is it possible to make a name dependent texture for spyglass? If so, how?
Posted by
Supimpa
Level 13 : Journeyman Miner
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Cornbread_Alphanumeric
03/05/2025 2:36 am
She/They • Level 54 : Grandmaster Miner uwu
it should be possible in the 1.21.5 snapshots (and presumably will also be possible in the full release of 1.21.5) using the component condition in an item file.
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Supimpa
03/11/2025 1:59 am
Level 13 : Journeyman Miner
Do you think it would also solve the problem we currently have with name-dependent tridents?
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Cornbread_Alphanumeric
03/11/2025 4:03 am
She/They • Level 54 : Grandmaster Miner uwu
this isn't something i've really messed with myself, but i'm pretty sure different model types can be nested inside each other, which would fix the issue.
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SevenTheGamingKitty
03/04/2025 10:36 pm
Any/All • Level 17 : Journeyman uwu owo
technically yes... but not in vanilla minecraft
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Finnodile
03/04/2025 9:24 pm
He/Him • Level 48 : Master Goblin Nerd
I'm not very smart when it comes to stuff like this, but i think you can do it with any item, especially with the new item values or whatever they are.
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Supimpa
03/11/2025 1:57 am
Level 13 : Journeyman Miner
I'm pretty sure it falls under the same problem we currently have with Tridents, since it has a model (3d) and a texture (2d)
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