Ok so swornguns is haveing this wierd error for shotguns where people that are not op can only shoot 2 bullets per 1 click and ops can shoot 6. Can you guys please help me.
Here is my shotgun config
FILENAME: Spas-12.txt
Here is my shotgun config
FILENAME: Spas-12.txt
Click to reveal
//The Name of the Gun
gunName=&eSpas-12
//The Item ID of the GUN
gunType=278
//The Item ID of the ammo that the gun uses
ammoType=295
//The amount of ammo your gun needs
ammoAmtNeeded=1
//The delay (in ticks) before you can shoot again
bulletDelayTime=24
//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL
//The amount of bullets your gun fires per burst
roundsPerBurst=1
//The amount of bullet your gun fires in a group
bulletsPerClick=6
//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3
//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=2
//The max distance the bullet will travel
maxDistance=65
//The speed of the bullet
bulletSpeed=3
//The accuracy of the bullet (the lower, the better)
accuracy=0.2
//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.2
//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.2
//The amount of blocks a gun will push you back
recoil=0
//The amount of blocks a player hit by your gun will be blown back
knockback=0
//Whether or not your gun can aim
canAimLeft=true
canAimRight=false
//Whether or not you gun can headshot
canHeadshot=true
//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true
//The radius in which an explosion will reach
explodeRadius=0
//The amount of damage an explosion will do
explosionDamage=0
//The radius of fire that is created by a gun
fireRadius=0
//The message displayed when you are out of ammo
outOfAmmoMessage=This gun needs &cSEEDS
//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!
//Whether or not you need to have permissions to fire a gun
needsPermission=false
//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=SNOWBALL
//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=ghast_fireball
//Whether or not a bullet has a smoke trail
hasSmokeTrail=false
//The volume of the gun (between 0 and 2)
gunVolume=1.5
//Clip information
hasClip=true
maxClipSize=6
reloadGunOnDrop=true
reloadTime=58
//Whether or not the guns sound is local to the client or global
localGunSound=false
gunName=&eSpas-12
//The Item ID of the GUN
gunType=278
//The Item ID of the ammo that the gun uses
ammoType=295
//The amount of ammo your gun needs
ammoAmtNeeded=1
//The delay (in ticks) before you can shoot again
bulletDelayTime=24
//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL
//The amount of bullets your gun fires per burst
roundsPerBurst=1
//The amount of bullet your gun fires in a group
bulletsPerClick=6
//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3
//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=2
//The max distance the bullet will travel
maxDistance=65
//The speed of the bullet
bulletSpeed=3
//The accuracy of the bullet (the lower, the better)
accuracy=0.2
//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.2
//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.2
//The amount of blocks a gun will push you back
recoil=0
//The amount of blocks a player hit by your gun will be blown back
knockback=0
//Whether or not your gun can aim
canAimLeft=true
canAimRight=false
//Whether or not you gun can headshot
canHeadshot=true
//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true
//The radius in which an explosion will reach
explodeRadius=0
//The amount of damage an explosion will do
explosionDamage=0
//The radius of fire that is created by a gun
fireRadius=0
//The message displayed when you are out of ammo
outOfAmmoMessage=This gun needs &cSEEDS
//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!
//Whether or not you need to have permissions to fire a gun
needsPermission=false
//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=SNOWBALL
//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=ghast_fireball
//Whether or not a bullet has a smoke trail
hasSmokeTrail=false
//The volume of the gun (between 0 and 2)
gunVolume=1.5
//Clip information
hasClip=true
maxClipSize=6
reloadGunOnDrop=true
reloadTime=58
//Whether or not the guns sound is local to the client or global
localGunSound=false
