Im making my own server texture pack and made this texture to replace birch leaves but turns out different in the game, help?!?
5
Thanks its solved!
You can remove white background in any graphic editing software supporting transparency.
Search for tool called Magic wand/Fuzzy selector and select white areas then remove them
Search for tool called Magic wand/Fuzzy selector and select white areas then remove them
you need to modify model for leaves too to not use tintindex argument
I already did the work for you, put this file in assets/minecraft/models/block folder inside your resourcepack
mediafire.com/file/birch_leaves.json
I already did the work for you, put this file in assets/minecraft/models/block folder inside your resourcepack
mediafire.com/file/birch_leaves.json
The leaf textures have to be grayscaled. Your texture is pink, which will cause funky results in-game.
The reason they have to be gray is because the game automatically colours the textures whatever biome they are in. For example, jungles will have a very pure green color, and deserts will have a brown color. Sadly, you can't change what colour the biomes will make the textures, as that's all handled by the game.
The reason they have to be gray is because the game automatically colours the textures whatever biome they are in. For example, jungles will have a very pure green color, and deserts will have a brown color. Sadly, you can't change what colour the biomes will make the textures, as that's all handled by the game.
You can workaround this by modifying the model and removing tintindex argument
