1
This redstone problem makes no sense?
Hey, I'm trying to do something. I can't find anything wrong with my command.

http://i.imgur.com/Nb5iSaX.png if picture isn't working
The comparator is outputting a signal even though my score is not in the range!
If you need to see this in-game, I can give you an IP. (No, you won't get OP)
// JB

http://i.imgur.com/Nb5iSaX.png if picture isn't working
The comparator is outputting a signal even though my score is not in the range!
If you need to see this in-game, I can give you an IP. (No, you won't get OP)
// JB
16
The max kills is too big. Lower it -and it should work. When its as big as that it overflows and bugs out (it works as if it was a way smaller number) also: try it without the max kills and only the min kills score and see if that helps (not sure if max kills is required for it)
FIXED. This wasn't the problem though.
What version?
Ok try this:
testfor @a[r=5,score_Kills_min=5]
Of course change the r to whatever you want, now when someone within the radius of the command block has 5 kills, there will be an output, but, if someone enters and they don't have 5 kills, there will be no output
testfor @a[r=5,score_Kills_min=5]
Of course change the r to whatever you want, now when someone within the radius of the command block has 5 kills, there will be an output, but, if someone enters and they don't have 5 kills, there will be no output
Ok first off, a little question about the reason why you want this command, are you planning some sort of killstreak system or something, if so that's really easy.
No it's a shop. Please join so we can talk in-game. 50.163.240.213
Oh and with the radius, it's the radius around the command block and not players.
I think the command shoul be:
testfor @p[1 64 209,score_Kills_min=99999]
or:
testfor@p[r=5,score_Kills_min=99999]
Also the [r=] is just a radius in case you didn't know so just change the 5 to whatever you want.
Hope this helps, and if it didn't, it's because I'm forced to make assumptions due to my very bad computer.
testfor @p[1 64 209,score_Kills_min=99999]
or:
testfor@p[r=5,score_Kills_min=99999]
Also the [r=] is just a radius in case you didn't know so just change the 5 to whatever you want.
Hope this helps, and if it didn't, it's because I'm forced to make assumptions due to my very bad computer.
I know what r is.
I need to make it output ONLY when the player has 5+ kills.
// JB
I need to make it output ONLY when the player has 5+ kills.
// JB
Is there something obvious that I am missing?
is it attached to a clock? if no then it needs to be, if so try restarting the clock or try using a slower clock. The command looks right, check it is not being continually powered by something else as this will make it always output. hope this helped
I already made a thing that resets the comparator after use. After it is used to reset its into the OFF position. Then when I use it with a lower value, the selector doesn't filter me out and it lets me through.
It's Probably because you have the Kill Score to 99999 Maybe lower that to about 10k If this doesn't work PM Me I May be able to come on the server and help
Is a max required?
Btw, welcome to the forums.
Btw, welcome to the forums.
Apply a steady pulsing clock to the command block.
If that doesn't work, lower the max kills number to somewhere reasonable.
If that doesn't work, lower the max kills number to somewhere reasonable.
The command block is being activated using a button. I won't need a clock.
I don't need a max really... But I added it because I thought it might fix the problem. It didn't of course.
I don't need a max really... But I added it because I thought it might fix the problem. It didn't of course.
