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World Generation.

Keeperoftheshop 8/23/14 9:58 pm
206
8/26/2014 6:08 am
using giant caves(http://dev.bukkit.org/bukkit-plugins/giant-caves/), and subterrainia (http://dev.bukkit.org/bukkit-plugins/subterranea/) i want to generate a multiverse world.
(with no ores, if that's an option)

when i do, it just comes up as a regular world. how to i make multiverse recognize the plugins and use them.
(also, would it be possible to make subterrainia and giant caves do their thing, with a flatworld overtop of it? (as in, where the surface would be, instead of biomes, it would just be a flatwold (no bedrock) overtop of the caves.)

i'm entirely new to multiverse, so any help would be appriciated.
Posted by
Keeperoftheshop
Level 16 : Journeyman Blacksmith
3

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DeprecatedLuke
08/26/2014 6:08 am
Level 7 : Apprentice Dragonborn
Impossible because its not in the plugin config you med to askthem to add that feature I guess
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Keeperoftheshop
08/24/2014 12:38 am
Level 16 : Journeyman Blacksmith
update:

mv create DeepWorld NORMAL -g "Subterranea:-underground-biomes true
-silverfish true -giant-caves sxz=500,sy=175,cutoff=65,miny=10,
maxy=180"
works well enough, but i can't find a way to remove all ores (during generation, not with worldedit later) and also, i want the giant caves to be more common. i still haven't found one.
(also, without structures (dungeons/mineshafts)
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