1
World Generation.
using giant caves(http://dev.bukkit.org/bukkit-plugins/giant-caves/), and subterrainia (http://dev.bukkit.org/bukkit-plugins/subterranea/) i want to generate a multiverse world.
(with no ores, if that's an option)
when i do, it just comes up as a regular world. how to i make multiverse recognize the plugins and use them.
(also, would it be possible to make subterrainia and giant caves do their thing, with a flatworld overtop of it? (as in, where the surface would be, instead of biomes, it would just be a flatwold (no bedrock) overtop of the caves.)
i'm entirely new to multiverse, so any help would be appriciated.
(with no ores, if that's an option)
when i do, it just comes up as a regular world. how to i make multiverse recognize the plugins and use them.
(also, would it be possible to make subterrainia and giant caves do their thing, with a flatworld overtop of it? (as in, where the surface would be, instead of biomes, it would just be a flatwold (no bedrock) overtop of the caves.)
i'm entirely new to multiverse, so any help would be appriciated.
2
Impossible because its not in the plugin config you med to askthem to add that feature I guess
update:
mv create DeepWorld NORMAL -g "Subterranea:-underground-biomes true
-silverfish true -giant-caves sxz=500,sy=175,cutoff=65,miny=10,
maxy=180"
works well enough, but i can't find a way to remove all ores (during generation, not with worldedit later) and also, i want the giant caves to be more common. i still haven't found one.
(also, without structures (dungeons/mineshafts)
mv create DeepWorld NORMAL -g "Subterranea:-underground-biomes true
-silverfish true -giant-caves sxz=500,sy=175,cutoff=65,miny=10,
maxy=180"
works well enough, but i can't find a way to remove all ores (during generation, not with worldedit later) and also, i want the giant caves to be more common. i still haven't found one.
(also, without structures (dungeons/mineshafts)
