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A small question
how would i make it so where an enemy near the player has a 1/100 chance to be tagged?
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You would need a random chance predicate or an RNG score and detect if the predicate is true/the RNG is a certain value in the target selector.
Im assuming you know how to do simple stuff with scoreboards and target selectors already
Im assuming you know how to do simple stuff with scoreboards and target selectors already
