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Datapacks
I have lots of datapacks in my world. And Its laggy. How can I reduce the lag without removing the datapacks?
Please be quick.
Please be quick.
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This isn't really a quick fix kinda issue. Besides the stuff you'd do in vanilla like optimising redstone and such, you'd need to go in to the datapack files and manually get rid of any redundancies and unnecessary processes, which has probably already been done by the creators of the datapacks.
Datapacks can be quite laggy on their own, as they're adding extra processes which the game has to perform every tick. Another thing you could do is, at the cost of a little smoothness in the datapacks, modify the packs to, rather than run their tick functions every tick, run them say every 4 ticks with /schedule.
However, unless you're willing to go and manually reduce lag bit-by-bit in every possible way to get some form of noticeable difference, my advice would just be don't use so many datapacks...
Datapacks can be quite laggy on their own, as they're adding extra processes which the game has to perform every tick. Another thing you could do is, at the cost of a little smoothness in the datapacks, modify the packs to, rather than run their tick functions every tick, run them say every 4 ticks with /schedule.
However, unless you're willing to go and manually reduce lag bit-by-bit in every possible way to get some form of noticeable difference, my advice would just be don't use so many datapacks...
Thanks. I'll use that method.
