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Harmless vex?
is there a way to make a vex not deal damage while still being able to become agressive? i tried the weakness effect and it didn't work.
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never mind, i found it.
did "
execute as @e[type=vex] run data modify entity @s Attributes[{Name:"generic.attack_damage"}].Base set value 0.0"
for anyone that's curious
did "
execute as @e[type=vex] run data modify entity @s Attributes[{Name:"generic.attack_damage"}].Base set value 0.0"
for anyone that's curious
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THX for publishing the solution