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Minecraft class ability ideas help
I'm currently in the planning stage on a datapack that will allow each player to select one of four classes (Warrior, Ranger, Warlock, and Wizard) and throught the game complete quests related to their class, and then gain more abilities. I've already completed the Warrior and Ranger, but am yet to do the Warlock and Wizard. First I am working on the quests the Warlock needs to complete, but it is finding to be kind of challenging. Any ideas would be great! If you have any other ides for the quests/skills of the others, I'll put a description of the class below, but that's all I need right now. Thanks!
Class Descriptions
Warrior
A melee class that specializes in the use of swords and axes. Has no magical abilities.
Ranger
A ranged class that speciallizes in the use of bows, and can harness the powers of nature. Has few magical abilities
Warlock
A more balanced class that specializes in the harnessing of souls. Warlocks are generally more evil-aligned, and may have a large appreciation for the Nether. Has many magical abilities.
Wizard
A specialized class that relies almost entirely on magical abilities.
A melee class that specializes in the use of swords and axes. Has no magical abilities.
Ranger
A ranged class that speciallizes in the use of bows, and can harness the powers of nature. Has few magical abilities
Warlock
A more balanced class that specializes in the harnessing of souls. Warlocks are generally more evil-aligned, and may have a large appreciation for the Nether. Has many magical abilities.
Wizard
A specialized class that relies almost entirely on magical abilities.
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You can try to make a datapack based on the origin mod.
A wizard should definitely have full resistance to any kind of potions, including positive.
Another good ability would be a lower price for enchantment. (It's a wizard, lol.)
When killing a mob, more experience should fall out.
Any un-enchanted weapons deals less damage. (When enchanted, weapon deals base damage + enchantment.)
It should also be possible to wear only enchanted armor.
A wizard should definitely have full resistance to any kind of potions, including positive.
Another good ability would be a lower price for enchantment. (It's a wizard, lol.)
When killing a mob, more experience should fall out.
Any un-enchanted weapons deals less damage. (When enchanted, weapon deals base damage + enchantment.)
It should also be possible to wear only enchanted armor.
