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Funnily enough, today was the first time I really got into custom dimensions.
I think the file locations and the dimensions_type file are correct. But I think the custom dimensions file has some errors.
I recommend using the website misode.github.io/worldgen/, there you can easily create your own dimensions. Just delete the normal dimensions and replace everything after the "type": with your dimension type. So not
"type": {
"ultrawarm": false,
"natural": true,
"shrunk": false,
"ambient_light": 0,
"has_skylight": true,
"has_ceiling": false
}
but "type": "custom:dim".
I think the file locations and the dimensions_type file are correct. But I think the custom dimensions file has some errors.
I recommend using the website misode.github.io/worldgen/, there you can easily create your own dimensions. Just delete the normal dimensions and replace everything after the "type": with your dimension type. So not
"type": {
"ultrawarm": false,
"natural": true,
"shrunk": false,
"ambient_light": 0,
"has_skylight": true,
"has_ceiling": false
}
but "type": "custom:dim".
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Remove the comma after "type": "minecraft:flat".
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I think this is the problem. Also, don't call your folder "custom" - it works but the name should be unique, like your data pack namespace is.
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Ok, I compared your superflat dimension with mine again, and I found some more differences.
-In dimension type, I have entries for "piglin_safe" and "infiniburn". Maybe you need them too.
-I also have spaces after all my colons. Maybe that matters.
Also, I know for a fact you don't need to list air. The game will automatically place air above all the listed layers. However, I doubt it's an actual problem. I've seen superflats with gaps in the middle.
-In dimension type, I have entries for "piglin_safe" and "infiniburn". Maybe you need them too.
-I also have spaces after all my colons. Maybe that matters.
Also, I know for a fact you don't need to list air. The game will automatically place air above all the listed layers. However, I doubt it's an actual problem. I've seen superflats with gaps in the middle.
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Lol, I forgot the upside down part, and I was looking at mine the whole time.
At least we figured out the problem.
At least we figured out the problem.
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In Json, spaces never matter.
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Thanks for the tip. I wasn't entirely sure how the grammar worked.
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Go to the logs folder in .minecraft and open up the latest log. It actually shows you some pretty useful debug messages about what it expected and what is missing in your json files.
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Here is my void and it works...
{
"type": "minecraft:overworld",
"generator": {
"type": "minecraft:flat",
"settings": {
"layers": [
{
"height": 1,
"block": "minecraft:air"
}
],
"biome": "minecraft:plains",
"structures": {
"structures": {}
}
}
}
}
{
"type": "minecraft:overworld",
"generator": {
"type": "minecraft:flat",
"settings": {
"layers": [
{
"height": 1,
"block": "minecraft:air"
}
],
"biome": "minecraft:plains",
"structures": {
"structures": {}
}
}
}
}