If you had the ability to change vanilla fishing in Minecraft, in one or multiple ways, how would you change it?
I'm making a plugin and would like it to offer the best possible experience, so I'm trying to get an idea of what I should change the most / not touch.
Thank you!
I'm making a plugin and would like it to offer the best possible experience, so I'm trying to get an idea of what I should change the most / not touch.
Thank you!
2
Bring back the old bobber-drop auto fishing for treasure (less laggy than the griefed system), and supply a free tool for server owners to flag anyone doing more than a user definable number of cast/reelin cycles in a minute.
EDIT: That won't work (been a while ¯\_(ツ)_/¯ ), one would need to track the number of "Use_Item"s (right clicks) while holding a fishing rod.
This would allows servers that wished to disallow automated treasure fishing an easy way to do so without adding lag to everyone (or annoying the people who like the old system). [Best of both worlds — athough BadWrongFun™ will still be had by some….]
As extensions to the general idea:
Some sort of lava fishing (probably with a different, mutually incompatible rod) & a very different loot table could be interesting [NB modders]
EDIT: That won't work (been a while ¯\_(ツ)_/¯ ), one would need to track the number of "Use_Item"s (right clicks) while holding a fishing rod.
This would allows servers that wished to disallow automated treasure fishing an easy way to do so without adding lag to everyone (or annoying the people who like the old system). [Best of both worlds — athough BadWrongFun™ will still be had by some….]
As extensions to the general idea:
Some sort of lava fishing (probably with a different, mutually incompatible rod) & a very different loot table could be interesting [NB modders]
how about a chance for an agressive mob to be fished?
