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Is it worth it developing Java plugins for a new Minecraft server?
Hello everyone!
Okay so a few years back in 2019, I feel like the 1.13 update revived Minecraft in a way, so I made a server that was semi-successful. I haven't touched Minecraft in awhile but I heard that people are either migrating to bedrock or are simply just playing some of the larger servers available.
I'm a Java developer and after taking a quick look, there are many more tools available for Java developers to create custom plugins for Minecraft Java edition compared to Bedrock Edition's C++ framework.
Now while that's cool and good for me, I was wondering if people are still interested in new games on Java edition especially with the lukewarm reactions to 1.20, 1.21, and the direction in which Minecraft is going in. Some game modes involve PvP and I know some people feel iffy towards Java's combat engine after 1.8. Anyways, I'd like to hear your thoughts on what I should do and if it's worth it.
Okay so a few years back in 2019, I feel like the 1.13 update revived Minecraft in a way, so I made a server that was semi-successful. I haven't touched Minecraft in awhile but I heard that people are either migrating to bedrock or are simply just playing some of the larger servers available.
I'm a Java developer and after taking a quick look, there are many more tools available for Java developers to create custom plugins for Minecraft Java edition compared to Bedrock Edition's C++ framework.
Now while that's cool and good for me, I was wondering if people are still interested in new games on Java edition especially with the lukewarm reactions to 1.20, 1.21, and the direction in which Minecraft is going in. Some game modes involve PvP and I know some people feel iffy towards Java's combat engine after 1.8. Anyways, I'd like to hear your thoughts on what I should do and if it's worth it.
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One aspectis what you mean by 'worth': if the project is fun for you or lets you do something on a server you want the answer is clearly yes.
If 'worth it' is vieed as 'will it turn a profit', things become much more complex.
Firstly, you're competing not only against other programmer/developers, but against every kid wannabe with no bills and vast amounts of time: the field is thus quite saturated.
My impression is that the 'lukewarm reactions' [a very diplomatic phrasing] has more to do with the lack of wanted additions, the presence of unwanted ones, or [most likely] a combination of the two rather than any dislike for the game itself. (This would suggest that keeping any product backwards compatible as far as practical would be wise.)
The rapid release cycle is also both fragmenting trhge market and adding to the costs of software maintenance — neither of which is encouraging news.
Anyway, another precinct reporting…
If 'worth it' is vieed as 'will it turn a profit', things become much more complex.
Firstly, you're competing not only against other programmer/developers, but against every kid wannabe with no bills and vast amounts of time: the field is thus quite saturated.
My impression is that the 'lukewarm reactions' [a very diplomatic phrasing] has more to do with the lack of wanted additions, the presence of unwanted ones, or [most likely] a combination of the two rather than any dislike for the game itself. (This would suggest that keeping any product backwards compatible as far as practical would be wise.)
The rapid release cycle is also both fragmenting trhge market and adding to the costs of software maintenance — neither of which is encouraging news.
Anyway, another precinct reporting…
Profit isn't something I'm looking for, rather success and a good playerbase (experiences people would like to come back to). A lot of old servers have died out and older gamemodes like Skyblock or Survival games aren't the norm anymore.
