why doesn't notch offer to sell his game on steam? Notch would get much more sales and Valve would get some money too.
anyone know the reason why he won't associate minecraft with steam?
anyone know the reason why he won't associate minecraft with steam?
7
NOTCH DONT SELL MINECRAFT ON STEAM!!
NOW U PEOPLE WHO THINK HE SHOULD ITS MOJANG'S GAME NOT VALVE'S!!
PORTAL IS VALVE'S GAME!!
NOW U PEOPLE WHO THINK HE SHOULD ITS MOJANG'S GAME NOT VALVE'S!!
PORTAL IS VALVE'S GAME!!
Just because a company puts a game on Steam doesn't mean the game is owned by Valve. And Valve has many, many, more games than Portal.
I has an answer that should obviously be correct.
Because Steam is Valve's kinda website thing and minecraft is Mojang's game not Valve's.
And Notch wouldn't want to share money with another game company.
and anyways there is like 3,000,000 minecraft games sold already.
and if Notch did sell Minecraft on steam it would be valve's and some people who dont have steam or dont has enough money for steam cant buy it.
and minecraft doesnt even look like a Valve game.
so NOTCH DONT SELL MINECRAFT ON STEAM!!!
Because Steam is Valve's kinda website thing and minecraft is Mojang's game not Valve's.
And Notch wouldn't want to share money with another game company.
and anyways there is like 3,000,000 minecraft games sold already.
and if Notch did sell Minecraft on steam it would be valve's and some people who dont have steam or dont has enough money for steam cant buy it.
and minecraft doesnt even look like a Valve game.
so NOTCH DONT SELL MINECRAFT ON STEAM!!!
Valve sells Terraria, and Terraria is not a Valve game...
And steam doesn't cost, it's free to use... just the games cost. Like real minecraft.
And if it would be sold on steam, the sales would be much more, perhaps 5-7 million.
And steam doesn't cost, it's free to use... just the games cost. Like real minecraft.
And if it would be sold on steam, the sales would be much more, perhaps 5-7 million.
Perhaps, but it would mean less for the players due to steams restrictions.
They can choose to buy a normal copy or a steam copy. Like call of duty or dawn of war (Not the second one) and so on.
If you mean something with Valve controlling the game, what would it be then?
If you mean something with Valve controlling the game, what would it be then?
Let me find you his answer..
*Found*
Why no Steam, Notch?
*For people that don't like to click links*
"At PAX, I got asked why we’re not on Steam with Minecraft, and I had to answer the question straight out for the first time. So I’ll repeat what I said on here, because openess is awesome.
Steam is the best digital distribution platform I’ve ever seen. I’ve spent incredible amounts of money on it, and I own a crazy amount of games on it. It runs great, offers great services like that shift+tab stuff, and it remembers my credit card details so there’s no barrier for me when I want to buy a game. The only downside I can think of is that offline mode is a bit flimsy, and that the game list is sometimes full off DLC releases for stuff I don’t even own, and those are some tiny complaints!
But..
Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.
We are talking to Valve about this, but I definitely understand their reasons for wanting to control their platform. There’s a certain inherent incompatibility between what we want to do and what they want to do.
So there’s no big argument, we just don’t want to limit what we can do with Minecraft. Also, Steam is awesome. Much more awesome than certain other digital distribution platforms that we would NOT want to release Minecraft on."
- Notch
*Found*
Why no Steam, Notch?
*For people that don't like to click links*
"At PAX, I got asked why we’re not on Steam with Minecraft, and I had to answer the question straight out for the first time. So I’ll repeat what I said on here, because openess is awesome.
Steam is the best digital distribution platform I’ve ever seen. I’ve spent incredible amounts of money on it, and I own a crazy amount of games on it. It runs great, offers great services like that shift+tab stuff, and it remembers my credit card details so there’s no barrier for me when I want to buy a game. The only downside I can think of is that offline mode is a bit flimsy, and that the game list is sometimes full off DLC releases for stuff I don’t even own, and those are some tiny complaints!
But..
Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.
We are talking to Valve about this, but I definitely understand their reasons for wanting to control their platform. There’s a certain inherent incompatibility between what we want to do and what they want to do.
So there’s no big argument, we just don’t want to limit what we can do with Minecraft. Also, Steam is awesome. Much more awesome than certain other digital distribution platforms that we would NOT want to release Minecraft on."
- Notch
