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Solution for Inventory Problems
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To give a real suggestion, bundles should be able to stack unstackable items. Like tools and potions.
more inventory space
Just make it so that you can craft more items into blocks.
Yes. Like combining veggies or fruits into bushels could be cool!
Honestly; most times I have not a big problem with this;
Take a donkey with you if you really need much more space
Take a donkey with you if you really need much more space
Bundles don't need to be larger, they just need to be in the game!
I WANT BUNDLES
add it where you have to press a key to pick up a item or just increase the item stack size to 128
Play version 1.4 or lower.
Your inventory will never be filled with unnecessary items. :P
Your inventory will never be filled with unnecessary items. :P
Minecratf has added sooo much recently. I miss when it was simple, although some of the things added are cool. Its just... a lot.
Therefore sometimes I play older Java versions. And very relaxing.
I recommend everyone who plays games just for fun and relaxation.
I recommend everyone who plays games just for fun and relaxation.
Add a second row to the hot bar [WARM BAR]
Accessing the second (new) row via shift-<NUMBER> (where <NUMBER> is the key for the original hotbar) would make this a bit less accessible, but that would likely not be an issue as I would think its primary use would be keeping building blocks handy with th eactual hot bar kept for weapons, tools, etc.
This would be an improvement over using pick-block (which is currently available to help with switching between blocks when building) as one would not need to be withing placement distance of an example of the wanted block.
Accessing the second (new) row via shift-<NUMBER> (where <NUMBER> is the key for the original hotbar) would make this a bit less accessible, but that would likely not be an issue as I would think its primary use would be keeping building blocks handy with th eactual hot bar kept for weapons, tools, etc.
This would be an improvement over using pick-block (which is currently available to help with switching between blocks when building) as one would not need to be withing placement distance of an example of the wanted block.
Idea is not that bad, but this would force me to pick inventoryslots by numbery keys instead of mouse wheel....
I would prefer a key to switch between first and second row. Not sure which key would be a good default key for this because as arrow player I have not idead about the default keys at all but i couldn't be so hard to find a good one.
I would prefer a key to switch between first and second row. Not sure which key would be a good default key for this because as arrow player I have not idead about the default keys at all but i couldn't be so hard to find a good one.
So far as I can tell, the original nine would still be accessable by mouse wheel.
Not sure whether this could be made to work, but maybe shift mouse wheel could be registered as moving through the second row…
Not sure whether this could be made to work, but maybe shift mouse wheel could be registered as moving through the second row…
