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Big Modding problems
So Im making a mod, but it's really buggy. 4 out of 5 creative tabs doesnt have the right image (stone for all of them) and they have itemGroup.Name instead of the correct names. None of the textures for items or blocks are working/loading, and if i add tools, the game doesnt launch. Im also getting an error in the armor classfiles for no reason (i think). Most of this stuff werent the case when i made a reminder mod for myself (beause it can be hard to remember code sometimes), except for the textures thing, but that wasnt the case for all stuff, not all of the items. Main class code: http://pastebin.com/pG3HJfMp Tell me if you need more code.
Edit: I've fixed all of these bugs. The creative tab thing was typo's. The textures were that i had the texture folder in caps, and the tool thing i think was that i added .itemID where it wasnt necessary. Long story short: all of these problems have been fixed .
Edit: I've fixed all of these bugs. The creative tab thing was typo's. The textures were that i had the texture folder in caps, and the tool thing i think was that i added .itemID where it wasnt necessary. Long story short: all of these problems have been fixed .
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I checked for basic stuff on how to do it in 1.7.2, but i didnt find anything that was on my level. I'll just redo the 1.6.4 (glad i deleted all of it before i started...).
You might have the textures code in the wrong location. Find a simple mod with Github source, and download both the code and the working mod to see how they do it. One specific trap is that the directory with your mod name inside the assets folder needs to be all lower case.
[deleted]
I'm gonna redo the mod in 1.7.2 since it is hard to update from 1.6.4 to 1.7.2(?). I'll come back with a status update to tell you how it works.
It's going to be difficult to make a mod in 1.7.2, y'know because bugs and stuff.
don't quote me.
don't quote me.
The bug level is pretty tolerable. I finished a conversion and wrote two (simple) mods last week. I did hit a showstopper bug with my conversion which would have prevented people from converting 1.6.4 worlds but the Forge folks fixed it in a day once I whined on the Forge forums. The biggest problem remaining is that the deobfuscation is very incomplete.
Maybe contact a high knowledge people of modding about this, or mostly contact Technic.
Technic dont make mods they make modpacks
Pahimar (creator of ee2) has some great tutorials of modding on his YouTube channel
the series is called Lets Mod with Pahimar
that may help
Pahimar (creator of ee2) has some great tutorials of modding on his YouTube channel
the series is called Lets Mod with Pahimar
that may help
