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Exoskeleton Mod

Badgerboy297 11/9/14 2:40 pm
1.5k
12/6/2014 11:36 pm
Does anyone want to co-produce an exoskeleton armor mod? I can make all the textures if you can work the technical end. My idea for this mod is that a full set of basic exo-armor gives 5/20 (gaining +5 armor with every tier) armor and gives you strength 2, jump boost 2, resistance 2 and the ability to add 1 module. Tier 2 would give strength 3, jump boost 3, resistance 3 and the ability to add up to 3 modules. Tier 3 (best tier) would give strength 4, jump boost 4 resistance 4 and the ability to add 5 modules. the modules available are listed below

Fire Extinguisher Module- gives fire resistance
Increased RPM Motor Module- gives speed 1 and haste 1
Increased Torque Motor Module- gives strength 1 and jump boost 1
Shadow Module- gives invisibility
Armor Plating Module- gives resistance 1

these modules would stack their buffs on the normal suit buffs.
so to give an example heres how it would work:
tier 3 suit with 1 fire extinquisher module, 2 torque modules and 2 armor modules the skeleton would have strength 6, jump boost 6, resistance 6 and fire resistance.
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Badgerboy297
Level 1 : New Crafter
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Johnanater
11/11/2014 11:14 pm
Level 15 : Journeyman Taco
So... You want a copy of the Power Suits mod and COD Advanced Warfare?
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Badgerboy297
12/06/2014 11:36 pm
Level 1 : New Crafter
no. the power armor mod is overpowered and endgame. i want to make a mod that can be used within the first few nights all the way to endgame. and nothing like aw. although it is what implanted the idea of exoskeletons into my head, the abilities (besides the stereotypical speed strength and jump) are nothing like aw.
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KingScourge99
11/11/2014 10:38 pm
Level 5 : Apprentice Network
hmm... well, in resume, you want to make the Call of Duty. Advance Warfare EXO

well, im working in a COD mod for my project, and for that im making a team.

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