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Help modding minecraft

castleminerFTW 4/3/13 10:51 am
390
1/26/2014 1:42 pm
i used to mod minecraft, but i took a brake from it to take other interests. i come back now and they have compleatly changed how you load a texture! can someone plz tell me what .java file i need to edit to load a texture. (i use mcp)
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castleminerFTW
Level 25 : Expert Dragonborn
8

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5

Mraft
01/26/2014 1:42 pm
Level 1 : New Miner
hello, I have been watching ScratchForFuns new liquid tutorial and I have tried to follow the exact same as him i even changed my variables to match and i have one error i don't under stand a semi colon that's erred

I will have @ sign on the line the errors on


|package Sandboxking27.LogicCraft.fluid;
|
| import net.minecraft.block.Block;
| import net.minecraft.block.material.Material;
| import net.minecraftforge.fluids.Fluid;
|
| public class Fluids {
| //liquids registery
| public static Block blockIronFluid;
|
| //fluid registery
| public static Fluid fluidIron;
|
|
| //material registry
| public static Material materialFluidIron;
|
| // fluid ids
@ public static final int idFluidIron = 240; < the error is this semicolon
|
| fluidIron = new Fluid("fluid").setBlockID(idFluidIron);
| FluidRegistry.registerFluid(fluidIron);
|
| materialFluidIron = new MaterialLiquid(MapColor.ironColor);
|
|
| blockIronFluid = new
| BlockIronFluid(dFluidIron).setUnlocalizedName("fluid_iron").setTexture("");
| }
| }
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Arty
04/05/2013 4:22 pm
Level 22 : Expert Grump
Woah, we got some great modders gettin' up in here.
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Giraffestock
04/03/2013 2:36 pm
Level 52 : Grandmaster Narwhal
Its a little confusing, but if you are using forge (which I highly recommend), then theres a tutorial here:
http://www.minecraftforge.net/wiki/Icons_and_Textures
That method MAY work in/with Vanilla and Modloader, but I'm not sure.
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ehdfawq3er
04/05/2013 4:15 pm
Level 61 : High Grandmaster Modder
It'll all work perfectly, but thr custom texture path dosen't work. You have to remove the letters before the colon, and put the files in textures/blocks or textures/items
1
Giraffestock
04/08/2013 11:08 am
Level 52 : Grandmaster Narwhal
Sorry for this post being a little late: You can actually override /textures with the @Override signature and by extending a custom BaseItem class which extends Item. Just thought I would point it out.
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