Sorry if this is in the wrong section. I'm pretty new to PMC and I couldn't find a mapping section on the forums anywhere. I would greatly appreciate it if staff would put this in the right spot.
Anyway, down to business. I am planning on making a map about Star Wars (I love SW and seeing the Star Wars Battlefront Trailers have really got my creative juices going) I have some questions but first:
I would consider myself to be an intermediate-semi advanced Redstoner, generally good at basic commands (I can summon Mobs with armor and tools, give items with tags, etc.). I also understand many advanced mechanics about the game.
So:
1. I am planning to make blasters with hoes and resource packs, since the bow charging time sort of kills the mood, as in Star Wars you just have to pull the trigger and off your blaster bolt goes, but in Minecraft, it takes one second to charge, therefore, if you don't charge it, it doesn't travel far and doesn't do much damage. So is there a way to use /execute (/testfor in command blocks says "Unknown command") to test when a player right-clicks holding a diamond how and shoots an arrow in the direction that the player is facing, and the same for other hows, but with different ammo, like snowballs for wooden hoes, fireballs for iron, etc etc.
2. How would I make moving, controllable, shooting AT-ATs, AT-STs, X-Wings etc. I plan to make this all Vanilla (Un-modded). San besides, I found a SW mod, but it only has structures and not entities that you can ride/shoot with. I need something that will give me a vehicle (And not pigs in minecarts) such as a starfighter. It needs to acctually fire blaster cannons.
3. I plan to make Lightsabers with re-textured swords, but i want a way so that when blocking, I gets rid of arrow damage/sword damage, etc. As if it were defelcting blaster bolts and blocking another lightsaber. I have a general idea were if blocking, you get Resistance IV until you stop blocking, but I'm not sure how to do that.
POSSIBLY MORE QUESTIONS LATER, SO STAY TUNED
Anyway, down to business. I am planning on making a map about Star Wars (I love SW and seeing the Star Wars Battlefront Trailers have really got my creative juices going) I have some questions but first:
I would consider myself to be an intermediate-semi advanced Redstoner, generally good at basic commands (I can summon Mobs with armor and tools, give items with tags, etc.). I also understand many advanced mechanics about the game.
So:
1. I am planning to make blasters with hoes and resource packs, since the bow charging time sort of kills the mood, as in Star Wars you just have to pull the trigger and off your blaster bolt goes, but in Minecraft, it takes one second to charge, therefore, if you don't charge it, it doesn't travel far and doesn't do much damage. So is there a way to use /execute (/testfor in command blocks says "Unknown command") to test when a player right-clicks holding a diamond how and shoots an arrow in the direction that the player is facing, and the same for other hows, but with different ammo, like snowballs for wooden hoes, fireballs for iron, etc etc.
2. How would I make moving, controllable, shooting AT-ATs, AT-STs, X-Wings etc. I plan to make this all Vanilla (Un-modded). San besides, I found a SW mod, but it only has structures and not entities that you can ride/shoot with. I need something that will give me a vehicle (And not pigs in minecarts) such as a starfighter. It needs to acctually fire blaster cannons.
3. I plan to make Lightsabers with re-textured swords, but i want a way so that when blocking, I gets rid of arrow damage/sword damage, etc. As if it were defelcting blaster bolts and blocking another lightsaber. I have a general idea were if blocking, you get Resistance IV until you stop blocking, but I'm not sure how to do that.
POSSIBLY MORE QUESTIONS LATER, SO STAY TUNED
7
What you're looking for is mods. There is no current way, to the extent of my experience, to make a "realistic" ship in vanilla. The only way you could come close is to use a combination of /clone and a custom resourcepack with 3D block models that fit together into a spaceship. I expect you'd need at least 5 different block models for a decent recreation of a spaceship, and smooth controls are next to impossible. If it was possible, it would be so laggy you could not hope to have anything else going on.
I recommend you try playing with the Archimedes' ships mod.
I recommend you try playing with the Archimedes' ships mod.
Ok, I don't think using a redstone/piston/slimeblock ship OR a ship that uses /clone would work well since I need it to be realistic. i.e. Make it non-blocky, in the sence that it can only move along the X/Y/Z axis, and not rotated. I have to learn how to remodel blocks and entities using resource packs. btw, I'd appreciate it if someone taught me to make the held item 3D, but the inv icons 2D.
Ok, I was hoping for things a little more specific. I can do this in the 1.9 snapshots (or wait till the official release of 1.9), but do I do things like that with /execute? (I'm fine with giving a sheild sharpness 20 or something like that, and give a carrot on a stick a blaster texture), but I was wondering if you could give me a basic layout of how to do that with commands, and how do I make a redstone ship? Is that the thing with slime blocks, redstone blocks, and pistons? And I don't know how to remodel things in resource packs.
Or just make a Star Wars flans pack. Learn to code in the same lingo as flans and make some SW models and you will be ready for your SW modded map...
The X-Wings and other flying stuff could be done with modeled blocks and zombies and skeletons Or something. You could try to make a Redstone flying ship too.
I don't think you could use swords for the blocking beckanic but you could do something with sheilds and carrots on sticks. Carrots on sticks could be light saber and when you right click them a scoreboard is run and it gives you resist IV
To make blasters, you need to use the gun mechanic , easily (kinda) in the 1.9 Snapshot with carrot on a stick.
