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Mod Ideas for ModJam

nickfromgreece 7/18/13 6:07 am
523
10/4/2014 10:27 am
Hello PMCers I decided im going to take part in modjam ( http://modjam.net/ )
If you dont know what modjam is:
Modjam is a 96 hour mod making contest founded by SeargeDP (Minecraft Coder Pack team)

The apps close on july 31st and the event starts on August 1st so i want some suggestion for mod ideas to make for modjam

KEEP IN MIND MODJAM IS 96 HOURS IT HAS TO BE A MOD THAT CAN BE MADE IN THAT TIME

also NO MO TOOLS MODS!!!!

Post any mod idea that comes to your mind tho a idea format that would just be PERFECT if you used:

Item1:
made by: XX
Functionality XXXXXXXX
Block1:
obtained by: XXXXXXX
Functionality: XXXXX


and so on.
Posted by
nickfromgreece
Level 54 : Grandmaster Programmer
184

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3

Karrfis
10/04/2014 10:27 am
They/Them • Level 35 : Artisan uwu uwu
£1million says ichun wins again
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Pretender6
10/04/2014 10:13 am
Level 1 : New Miner
While in my own headspace these are several mods required for a "ideal" futuristic modpack, which is heavily influcend by Islander? CrashLanding and The Swapper

"GeoClock", From players POV:

Passing of time in the OverWorld in scale of Geological ages, from total hostile unbreathable Hadeon Age to a somewhat breathable but hostile Cambrian period, and further to a more vanilla Overwold down the line


Probally from a modder POV:
its a set of either prebuild worlds or random generated world but its world Seed is similair

RagnaRockProving:
From players POV:

A way to preserving any player structures through these changes

Probally from a modder POV:
Compare changes from current World state and the "clean slate" world state

Assign a chance percentage to the quality/type of the block in question
. Blocks like like block of diamond, iron, lead has got a higher Base survial score
.. These and other blocks survival scores can be improved by Chisel?
... Starter player ship/base contains a forcefield generator to preserve early constructions at the cost of energy which acts also a time skip trigger?
.... Destroy the failed blocks / Copy the good blocks into a template
..... Insert that template into the new world generation
...... Repeat the procedure at a new time skip

Another general idea is a Adaptive Power Armor, in many ways then one.
Like by default its a chestpiece when equipped provides the rest of the armor

Or when right clicking as item in hand, replaces the armor for a tool or block type
Every change damage occurs, but this can be repaired over time with charcoal
Examples of any type of previous known tools, like sword/shield/shovel/hoe/axe etc
.Or it could be a block like a furnace or crafting station or Energy generator/storage

Over time & effort, the power armor can be repaired/unlocked to include other features, from a multi-tool functionality power gauntlet to solar generation to etc.

One type of feature is a block functionality to make NanoGoo, which can be used to create a independent piece of tech, like a (Pick-) Axe or Sword or furnace.

Could be seen as UU matter from IC2 and/or Tinkers Construct multi parts Tools except for its 1 tool made of one type of resource.

And of course the early created tools would have to be like Iguana Tweaks that starts off basic to after more use more efficiently.

Maybe at the end-game every NanoGoo block interacts AE1 cable or steve Inventory cable that provides power/communication/item transfers

LIke a giant solar power generating piramide for OP amounts of power to create gateways to other places

Third Main idea, is more a futuristic themed story driven modpack

Player is a part of a crew on a futuristic high tiered space ship but by deciet is forced to crashlands on a developing planet with a barely functionaly Power armor.

The player would be presented opportunities over time to get back to the ship but requires both gathered resources AND the enemy reponse time would be almost instantly

Player could cryosleep to lower the change of a enemy responce time, but resources
required beforehand and anything build around him/her has a chance to be destroyed

The longer the player waits the more diffucult it is to go back, but the less hostile the enviroment itself becomes (less dry or colder/hotter depending the hostile state)

At the end the player can only go to a almost empty Spaceship, by building a giant infrastructure that powers and generate a gateway back there.

but anyway this is my two cents on a mods suggestion
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HyJaffa
07/18/2013 6:11 am
Level 43 : Master Modder
such an original idea... ModJam.. so doesn't sound like the Mojam at all xDD I'm interested though, Love to see your outcome but sadly i have no ideas
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Welcome