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Modpack Error
Hi, I am running my Minecraft with a few mods installed, a few of them are quite big, they are: Advent of Ascention, Arcana RPG, Armorer's Workshop, Back Tools, Better PVP, Chisel, Damage Indicators, Extra Stones, IChunUtil, Iron Chest, Legend Core, Superheroes Unlimited, and Zan's Minimap.
Please take a look at this section of the craft report:
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Abe0605'/246, l='Test 12', x=-550.08, y=48.20, z=609.59]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Please take a look at this section of the craft report:
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Abe0605'/246, l='Test 12', x=-550.08, y=48.20, z=609.59]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
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ok, thanks
Remove the superheroes mod.
Here it is, also it's not a crash report, it happens when I'm playing on a world:
http://www.heypasteit.com/clip/2IY4
http://www.heypasteit.com/clip/2IY4
But, here's another thing,
Can't keep up! Did the system time change, or is the server overloaded? Running 7591ms behind, skipping 151 tick(s)
do you know how I stop this happening?
Can't keep up! Did the system time change, or is the server overloaded? Running 7591ms behind, skipping 151 tick(s)
do you know how I stop this happening?
There is too much for it to fit
Can we have the full crash report? Any maybe tell us when the crash happens?
