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Hello, I need someone to make a mod for my minecraft machinima series. In the series there is this guy named, "Huff" and he has a companion named, "Piggles" and by now you can probably know that Piggles is a pig... For those of you who are mod makers you are probably aware of what mob disguise is correct? Well for the machinima I kind of want something more I was wondering if someone can mess around and make a mod where you disguise as a pig but when you disguise as a pig you have a leather helmet or you can change it to iron, gold, or diamond. I'd really love it if someone could make this mod just for my series, I want it to kind of be a special thing that's only available for my minecraft machinima, I mean if someone could make it so you can play as a my little pony in multiplayer then you must be able to do this. If you do this then I will give you a shoutout in the credits of the episodes, and discuss money payments but of course I would pay you after the mod is finished, I can go on webcam and show the money. I wan't you to make the mod first because I ran into some scammers before and it's really easy to lie about you being able to code a mod. PM me here on Planet Minecraft if your'e interested! Thanks
~ Monroe Z.
~ Monroe Z.
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there is a mod that makes you turn into any mob and its called the shape shifter mod, its reviewed by skydoesminecraft and it allows you to also wear armor, you should check that out
I'm not a modder/plugin maker but I'm pretty sure that a plugin would not be able to do that. I recommend using mob disguise by it self and then making several different texture packs and add in on each of them a helmet design. You can also install optifine or another mod that can change textures in-game. Or, you could get somebody to make a mod for that but you would have to install it on everybody's computer and on the server which can be just a bit difficult but I could help you out with that part if you want. PM if you have any questions on installing mods.
I'd rather not change the textures but thanks.
