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Plugin Idea, Need Dedicated Devs, Will pay $$$

TheMiniGuy 4/15/13 9:29 pm
156
4/16/2013 4:06 am
Notes I took for the plugin:


Factions foundation

players can group together in 'factions'
factions can claim land
factions can have relationships with other factions
relationships are {allies, enemies, neutral}
factions have power
power dictates if factions can take over other factions
land relates to power
factions on territories not under a neutral relationship status have effects to players
faction chat rooms
players can only be in one faction at a time
factions have admins and moderators

//notes//
The factions will be fighting factions on the opposing sides

factions control land, and any land controlled by the factions is controlled by their respective side

//

What we add:
more power features and/or targeted objectives you need to hit inorder to take over said land, targets would be beacons.
Economy
Empire
Objectives
Levels
Professions

factions:
pay taxes to their respective sides
only exist within sides
when a faction is taken over, they switch sides

economy:
tax rates
money accumulates for the side
taxes configured on a faction by faction basis
some automatic tax features
-tax based on how much land they own
-tax based on how many players are in the faction
-stuff like that

empires:
2 halves of the empire - civil war
neutral side (not on a side)
players can choose to be involved
-owner chooses the perks for being involved

server shop (sides):
buys and sells SIDES stuff
commands based
sells everything (configurable)

server shop (players):
sells stuff (configurable)

shops:
see above ^
shops sell things and give discounts depending on the state the side is in

neutral side:
relationships are handled on a player level

sides:
factions belong to sides
empires can only be changed once every n units of time
pay money to keep sustained
has a primary faction that is the head
when a side loses they still fight
primary faction will be changed if the primary faction is inactive
economy on a larger scale (player economy and side economy is different)

side states:
{attacking, defending}
states are decided based on their situation (how much land they have)

objectives: (factions based)
completed based on what is done to the other side
-Start your first skirmish (faction vs. faction)
configurable awards

levels:
level ups
leves dictate what can be done

armor:
armor levels {light, medium, heavy}

professions:
armorsmith
- creates and repairs armor
weaponsmith
- creates and repairs weapons
soldier
- fights better
- wear heavy armor (diamond, iron)
chef
- cooks food

//////
Additional Details
PM me or just tell me about yourself to apply if your interested
Posted by
TheMiniGuy
Level 6 : Apprentice Explorer
9

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3

quitefrank_ly
04/16/2013 4:06 am
Level 34 : Artisan Chef
You are not allowed to charge services on PMC

Locked

-VoV
1
TheMiniGuy
04/15/2013 9:43 pm
Level 6 : Apprentice Explorer
Be sure to include past projects
1
MythicGamingMC
04/15/2013 9:43 pm
Level 1 : New Miner
I'll take a shot at it. Add floppyharry10 on skype.
1

Welcome