I need help, i want to make a custom type of redstone for my mod please help me its much a ppreciated
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to be honest i aint really experienced is there anyway of putting it more simple for me to understand
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It's quite simple assuming your an experienced mod maker.
Minecraft uses a hash-indexed 'power' table which contains integer elements referencing the various redstone components ( as well as 'flat block' and 'solid block', nil is reserved as air. )
Interaction between cells in the automata are buffered using a hashed 'update' list.
Adding a new component ( or CA state ) is trivial, just use an integer outside the current range and it will will be ignored by the standard components.
To re-add interactions ( perhaps to make another coloured dust ) just copy the related code and change the for list element test value to your new int.
Good luck Pro.
Minecraft uses a hash-indexed 'power' table which contains integer elements referencing the various redstone components ( as well as 'flat block' and 'solid block', nil is reserved as air. )
Interaction between cells in the automata are buffered using a hashed 'update' list.
Adding a new component ( or CA state ) is trivial, just use an integer outside the current range and it will will be ignored by the standard components.
To re-add interactions ( perhaps to make another coloured dust ) just copy the related code and change the for list element test value to your new int.
Good luck Pro.
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You need to be a bit more descriptive...