Hey there folks, I'm trying to render a block using the long winded UV texture thing. I've tried it with a model from techne as well, but for some reason no matter what I do I can't see the texture or model. To save post space I used pastebin;
CustomRenderer:
http://pastebin.com/TZCXZRin
BlockCode:
http://pastebin.com/LK7xaLXw
It's on my main mod class as a block and in the game registry.
The block places, and when I adjust the bounds I can see the difference,
but it's clear. No texture at all, and yes I know there's more UV to do but
I'm waiting till I can at least GET this part to work lol. I've also changed the
resource location about a dozen times but no matter what it doens't show.
CustomRenderer:
http://pastebin.com/TZCXZRin
BlockCode:
http://pastebin.com/LK7xaLXw
It's on my main mod class as a block and in the game registry.
The block places, and when I adjust the bounds I can see the difference,
but it's clear. No texture at all, and yes I know there's more UV to do but
I'm waiting till I can at least GET this part to work lol. I've also changed the
resource location about a dozen times but no matter what it doens't show.
3
GameRegistry.registerTileEntity(TileEntityCustom.class, "tileEntityPipe"); needs to be in your main class file not in your block code
Well the link I posted I'm using the VertexWithUV stuff instead of a model, and ya of course it's forge. lol
I haven't done anything with new block models, so I cant help you. I suggest signing up on http://www.minecraftforge.net/forum/ and make a post. Even if you're trying to make a mod without forge, it's still a good place to get help with developing. (Assuming its a minecraft mod )
^.^
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