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Usefulness of This Plugin

The Gaming Grunts 1/5/16 11:59 pm
740
1/26/2016 2:33 am
I made a plugin that syncs an unlimited amount of servers together. Basically, changes made on one server will be made on all the other connected servers, including all player data (location, inventory, etc.). I was wondering how useful you guys think this is.

If you are interested in checking it out, you can find the page here on Spigot: https://www.spigotmc.org/resources/worldlink.16686/
Posted by
The Gaming Grunts
Level 14 : Journeyman Pokémon
11

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12

brostermedia
01/25/2016 5:08 am
Level 10 : Journeyman Dragon
would be amazing for rpg servers using the same map and system
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sekwah41
01/25/2016 6:19 am
He/Him • Level 89 : Elite Cyborg Senpai
I think most RPG servers which have multiple servers like this is suggesting would already have that in place. But it seems like a pretty cool plugin
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brostermedia
01/25/2016 6:40 am
Level 10 : Journeyman Dragon
i meant like completely different servers. not like you have 1 server who hosts server a and server b. but instead like server.server.com and serverber.serverber.com
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sekwah41
01/25/2016 8:06 am
He/Him • Level 89 : Elite Cyborg Senpai
I doubt different servers would wanna share player data...

Edit: I realize now what you meant. I was referring to that in the first place...
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brostermedia
01/25/2016 8:35 am
Level 10 : Journeyman Dragon
also it kinda feels like the world seed from sword art online. anyone can create servers but like player stats get shared everywhere
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sekwah41
01/25/2016 12:03 pm
He/Him • Level 89 : Elite Cyborg Senpai
That could be interesting but I doubt that would ever happen xD
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Samistine
01/19/2016 6:48 pm
Level 24 : Expert System
It's unique and interesting
+1 for making this
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MCPanPany
01/06/2016 9:31 pm
Level 1 : New Miner
not even mongodb is 10x faster
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deadrecon98
01/06/2016 8:00 pm
Level 38 : Artisan Programmer
Ehh... This will lag like no tomorrow you know (Because you're sending packets...which lag...)... You'd be better off using an SQL database.
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sekwah41
01/25/2016 5:01 am
He/Him • Level 89 : Elite Cyborg Senpai
This depends on if you are forcing the server to wait for packets. In this scenario mysql would lag just as bad from what you are saying. If not worse as you have more than the basic packets to take care of. Also packets don't "Lag like no tomorrow" else the whole game would always lag due to how many are generally being sent a second.

If he has programmed it right it should cause very little performance issues. Allthough depending on how big the servers can get, if you are using events to trigger the code i would suggest making some sort of list for the server to work through so loads of threads are not being created at once for the server to work on. Not sure how much it effects it but I would guess it stops the server getting overwhelmed if suddenly it had loads of requests to send data.
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The Gaming Grunts
01/06/2016 9:59 pm
Level 14 : Journeyman Pokémon
It doesn't lag at all Using a database would be much more inefficient (first consideration when making this).
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