I was working as a plugin developer for an amazing looking server called The Realm of Etaria, but it was never released. Months of work and waiting went by, but there were many set backs, once the whole server was deleted (a problem by the server hosts). The original post was here: http://www.minecraft...concept-server/ and I've decided to make this server again.
I got permission to take their idea, but sadly all of the work was lost.
This means I will have to redo all of the lost work, which may take some time. I want to open this to players as soon as possible so I can get feedback and suggestions, so I will probably open a test run of this before it is completely finished.
Although restarting is sad, this will give new players a chance to leave suggestions, so please leave any suggestions if you have any.
This is the original posts with some changes I've added:
When you first enter the Four Kingdoms world you will find yourself on an (optional) tutorial island. On the Starter Island there are tutorials For basic and elder players. Each one will be run though shops. At the start you will recieve $100 to spend on items for each tutorial. An Example would be a tree tutorial as in order to start it you need to buy one bonemeal and one Sapling. Then you would go into the next room, grow the tree and cut it down. This tutorial would cost $10 (5 for the sapling and 5 for the bonemeal). Another would be Enchanting In which you would buy 2 Bottles O enchanting, one wooden sword and the ingredients to make and enchating table. This one would show you how to craft the table as enchanting your Sword. This one would cost $30 as it is more complex. This should keep the normal player occupied for about 30 minutes. After that you will go to the last free tutorial in which you will die and respawn as a spirit in which you can choose The race you Want to play as. Then your adventure begins.
After your wait has ended you will be allowed to rank yourself up, this rank up will allow you to choose one of the four factions that we have in place on the server. The four factions, or races if you will, are as follows:
-Humans
-Elves
-Dwarves
-Undead
After picking from one of these four factions you will be allowed access to the faction home, once in the faction home you will be given a house and your adventure begins.
The main world of the server contains many adventures to be had within the large island of Eteria. On the island you will find quests, ruins, rebels, villages, other races, open-world PvP, and many mini-games to keep your time occupied in between your adventures. The server will have a lot to offer and we have already begun to fill out the island.
--------------------------------------------------------------------------------------------------------
Now onto the development side of this post. Now that you have seen a glimpse of our image, we need your help to complete that image. Currently we are running the brain-storm off of a 2-man Admin team that throws around of lot of ideas. We've made a custom map and I've add a picture of it here.

Timelapse of the Map Being Created:
Now we need the communities help to power more of this idea forward, pictures of the capitols will go here closer to the server release:
-Human
-Elves
-Undead
-Dwarves
-Rebel
The idea behind the server is that there are 4 Kingdoms, one of each race. These kingdoms are ruled over by a server Admin. Each kingdom controls 1 LargeBiome on the map above and any Mods/TrustedPlayers will be given the ability to make Sub-Clans of the Main Kingdom which allows for several benefits.
1. The main kingdom expands it's reach through these sub-clans
2. The sub-clans are allowed to effectively be their own town, but they must adhere to the rules of their King or bear the consequences.
3. The new towns will not only expand the reach of the kingdom, but they will also protect Capitol. When a war starts between any of the factions, you must claim biome's in order to progress towards the Capitol of another race. In order to capture a Biome you must capture the towns/villages/cities that make up these Biomes.
More features include:
Roads:
There will be roads linking all of the cities and towns within a Kingdom, which means as an Empire grows they will need to build new and improved roads.
Ruins:
Will be scattered across the landscape that could contain either treasure or certain death (or both)
War:
When war breaks out, the admins will organize times for 'major battles' on the server that will determine the fate of the war. In between these major battles, smaller battles can be fought anywhere just for the sake of killing enemy soldiers.
Active player to server interaction:
If you give us ideas, we will do our best to add it within the realm of reason to the server. This is also further expanded in the 'Capitol Expansion' below.
'Expansion Packs':
As the server progresses into the finished stages we will be adding quests, but don't think that once you finish all of the quests you will have nothing else to do. See all of those small islands around the main one? Well those are off-limits for war because those will be the sites of future additions to quest lines. They are effectively expansions of the quest line the server will have.
Gods:
Each Kingdom will have an orientation of Gods that it will follow. But these Gods are not your generic do-nothing gods. If you pray and support the Gods of your faction you can ask the priest of the God make requests for ill or good (by the hand of the God).
Rebel 'Raids':
The day of a raid a Rebel ship will appear near the town/city and within a certain amount of time (hours) the rebel's will be allowed to warp to the ship. They will then proceed to use a drop-mechanism to raid the town/city.
Organized server events:
Will range from server WoW style dungeons (massive dungeons with a boss at the end); 2-team Capture the Flag, and any other sort of events like this that we deem awesome!
A highly active staff:
That is dedicating time and passion to this server. This is not just another server that you never see Admins/Owners on. We are building this server because we not only wanted to see our idea come true. But because we want to PLAY inside of our idea as well!
Custom plugins:
I can make custom plugins, so we can add some really cool ideas to the server, given the inspiration
Capitol Expansion:
As you can see with the dwarf area, it seems quite ruined and incomplete. This is due to two major server specific reasons.
1. The cities that you first join into on the server are not large because they do not have any players in them! We are planning to expand the cities as the actual membership grows. This will create a realistic growth to the server (I am the servers builder and I made this decision as I am very fast).
2. As these cities continue to expand and grow, the exterior look will also improve. The walls will upgrade, the cities will begin to look better, etc..
Replenishing Mines:
As many of you may have questioned, there appears to be only a limited land and if the server begins to develop many members this land will quickly go from natural beauty to barren mine-filled wasteland. Well fear not! Each race will have 1-2 mines in their Capitol which will replenish (at first) daily, this frequency may increase as the server grows. This feature is being added to avoid ruining the natural beauty of the island. Also, there will be certain villages that will be deemed 'mining villages'. When an Empire captures one of these villages the replenishing ores and stone will be activated and the village will begin to function.
Expansion of an Empire (sub-factions):
As was previously mentioned, Empires will expand through capturing of towns/cities. These towns/cities will be run by Mods/trusted players. But where are these cities going to come from? Well, the answer to that question is simple. There will be 'ruined' (or abandoned, if you will) towns scattered across the land. These towns will be filled with dangerous mobs, ruined structures and possibly treasure. When a player/Mod has gained enough trust with a race leader they will be given the option to occupy one of these towns and claim it as an expansion of the empire. The individual player will be give the ownership of a sub-clan of the faction (again, it is still an extension of the Empire itself).
More to come in the future. Please leave your ideas in the comments. We have a lot to do on this map, but we are always looking for greater ideas to turn this good idea, into an amazing idea.
On the old MineCraft Forum page there was a Census of players who wanted to join this server when it was released, and I would like to start that again, so if you're interested in joining, please leave your MineCraft name, MineCraft Forum username on our main post here http://www.minecraftforum.net/topic/1974991-four-kingdoms-concept-server.
Census
I got permission to take their idea, but sadly all of the work was lost.
This means I will have to redo all of the lost work, which may take some time. I want to open this to players as soon as possible so I can get feedback and suggestions, so I will probably open a test run of this before it is completely finished.
Although restarting is sad, this will give new players a chance to leave suggestions, so please leave any suggestions if you have any.
This is the original posts with some changes I've added:
When you first enter the Four Kingdoms world you will find yourself on an (optional) tutorial island. On the Starter Island there are tutorials For basic and elder players. Each one will be run though shops. At the start you will recieve $100 to spend on items for each tutorial. An Example would be a tree tutorial as in order to start it you need to buy one bonemeal and one Sapling. Then you would go into the next room, grow the tree and cut it down. This tutorial would cost $10 (5 for the sapling and 5 for the bonemeal). Another would be Enchanting In which you would buy 2 Bottles O enchanting, one wooden sword and the ingredients to make and enchating table. This one would show you how to craft the table as enchanting your Sword. This one would cost $30 as it is more complex. This should keep the normal player occupied for about 30 minutes. After that you will go to the last free tutorial in which you will die and respawn as a spirit in which you can choose The race you Want to play as. Then your adventure begins.
After your wait has ended you will be allowed to rank yourself up, this rank up will allow you to choose one of the four factions that we have in place on the server. The four factions, or races if you will, are as follows:
-Humans
-Elves
-Dwarves
-Undead
After picking from one of these four factions you will be allowed access to the faction home, once in the faction home you will be given a house and your adventure begins.
The main world of the server contains many adventures to be had within the large island of Eteria. On the island you will find quests, ruins, rebels, villages, other races, open-world PvP, and many mini-games to keep your time occupied in between your adventures. The server will have a lot to offer and we have already begun to fill out the island.
OFFICIAL STAFF
OF
"Whatever Name I Decide"
MnMaxon
giumarello70
OF
"Whatever Name I Decide"
MnMaxon
giumarello70
--------------------------------------------------------------------------------------------------------
Now onto the development side of this post. Now that you have seen a glimpse of our image, we need your help to complete that image. Currently we are running the brain-storm off of a 2-man Admin team that throws around of lot of ideas. We've made a custom map and I've add a picture of it here.

Timelapse of the Map Being Created:
Click to reveal
Now we need the communities help to power more of this idea forward, pictures of the capitols will go here closer to the server release:
-Human
Click to reveal
I'll add pictures and ideas as we make it, sorry for not having anything now
-Elves
Click to reveal
I'll add pictures and ideas as we make it, sorry for not having anything now
-Undead
Click to reveal
I'll add pictures and ideas as we make it, sorry for not having anything now
-Dwarves
Click to reveal
I'll add pictures and ideas as we make it, sorry for not having anything now
-Rebel
Click to reveal
I'll add pictures and ideas as we make it, sorry for not having anything now
The idea behind the server is that there are 4 Kingdoms, one of each race. These kingdoms are ruled over by a server Admin. Each kingdom controls 1 LargeBiome on the map above and any Mods/TrustedPlayers will be given the ability to make Sub-Clans of the Main Kingdom which allows for several benefits.
1. The main kingdom expands it's reach through these sub-clans
2. The sub-clans are allowed to effectively be their own town, but they must adhere to the rules of their King or bear the consequences.
3. The new towns will not only expand the reach of the kingdom, but they will also protect Capitol. When a war starts between any of the factions, you must claim biome's in order to progress towards the Capitol of another race. In order to capture a Biome you must capture the towns/villages/cities that make up these Biomes.
More features include:
Roads:
There will be roads linking all of the cities and towns within a Kingdom, which means as an Empire grows they will need to build new and improved roads.
Ruins:
Will be scattered across the landscape that could contain either treasure or certain death (or both)
War:
When war breaks out, the admins will organize times for 'major battles' on the server that will determine the fate of the war. In between these major battles, smaller battles can be fought anywhere just for the sake of killing enemy soldiers.
Active player to server interaction:
If you give us ideas, we will do our best to add it within the realm of reason to the server. This is also further expanded in the 'Capitol Expansion' below.
'Expansion Packs':
As the server progresses into the finished stages we will be adding quests, but don't think that once you finish all of the quests you will have nothing else to do. See all of those small islands around the main one? Well those are off-limits for war because those will be the sites of future additions to quest lines. They are effectively expansions of the quest line the server will have.
Gods:
Each Kingdom will have an orientation of Gods that it will follow. But these Gods are not your generic do-nothing gods. If you pray and support the Gods of your faction you can ask the priest of the God make requests for ill or good (by the hand of the God).
Rebel 'Raids':
The day of a raid a Rebel ship will appear near the town/city and within a certain amount of time (hours) the rebel's will be allowed to warp to the ship. They will then proceed to use a drop-mechanism to raid the town/city.
Organized server events:
Will range from server WoW style dungeons (massive dungeons with a boss at the end); 2-team Capture the Flag, and any other sort of events like this that we deem awesome!
A highly active staff:
That is dedicating time and passion to this server. This is not just another server that you never see Admins/Owners on. We are building this server because we not only wanted to see our idea come true. But because we want to PLAY inside of our idea as well!
Custom plugins:
I can make custom plugins, so we can add some really cool ideas to the server, given the inspiration
Capitol Expansion:
As you can see with the dwarf area, it seems quite ruined and incomplete. This is due to two major server specific reasons.
1. The cities that you first join into on the server are not large because they do not have any players in them! We are planning to expand the cities as the actual membership grows. This will create a realistic growth to the server (I am the servers builder and I made this decision as I am very fast).
2. As these cities continue to expand and grow, the exterior look will also improve. The walls will upgrade, the cities will begin to look better, etc..
Replenishing Mines:
As many of you may have questioned, there appears to be only a limited land and if the server begins to develop many members this land will quickly go from natural beauty to barren mine-filled wasteland. Well fear not! Each race will have 1-2 mines in their Capitol which will replenish (at first) daily, this frequency may increase as the server grows. This feature is being added to avoid ruining the natural beauty of the island. Also, there will be certain villages that will be deemed 'mining villages'. When an Empire captures one of these villages the replenishing ores and stone will be activated and the village will begin to function.
Expansion of an Empire (sub-factions):
As was previously mentioned, Empires will expand through capturing of towns/cities. These towns/cities will be run by Mods/trusted players. But where are these cities going to come from? Well, the answer to that question is simple. There will be 'ruined' (or abandoned, if you will) towns scattered across the land. These towns will be filled with dangerous mobs, ruined structures and possibly treasure. When a player/Mod has gained enough trust with a race leader they will be given the option to occupy one of these towns and claim it as an expansion of the empire. The individual player will be give the ownership of a sub-clan of the faction (again, it is still an extension of the Empire itself).
More to come in the future. Please leave your ideas in the comments. We have a lot to do on this map, but we are always looking for greater ideas to turn this good idea, into an amazing idea.
On the old MineCraft Forum page there was a Census of players who wanted to join this server when it was released, and I would like to start that again, so if you're interested in joining, please leave your MineCraft name, MineCraft Forum username on our main post here http://www.minecraftforum.net/topic/1974991-four-kingdoms-concept-server.
Census
Click to reveal
Elves (0):
Undead(0):
Humans (0):
Dwarves (1):
A_Fruitbowl
Undecided (1):
MnMaxon
Total: 2
Undead(0):
Humans (0):
Dwarves (1):
A_Fruitbowl
Undecided (1):
MnMaxon
Total: 2
