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Looking for Custom Plugin Coder
I have a unique request
Notes I took for the plugin:
Factions Foundation
players can group together in 'factions'
factions can claim land
factions can have relationships with other factions
relationships are {allies, enemies, neutral}
factions have power
power dictates if factions can take over other factions
land relates to power
factions on territories not under a neutral relationship status have effects to players
faction chat rooms
players can only be in one faction at a time
factions have admins and moderators
//notes//
The factions will be fighting factions on the opposing sides
factions control land, and any land controlled by the factions is controlled by their respective side
//
What we add:
more power features and/or targeted objectives you need to hit in order to take over said land, targets would be beacons, amount of beacons would be determined by amount of power (amount of beacons for every x power [ {customizable} default is every 10 power = 1 primary, each increment of 10 before 100 power would add secondary beacons and after 100 power said faction would obtain a second primary
Economy
Empire
Objectives
Levels
Professions
factions:
pay taxes to their respective sides
only exist within sides
when a faction is taken over, they switch sides
economy:
tax rates
money accumulates for the side
taxes configured on a faction by faction basis
some automatic tax features
-tax based on how much land they own
-tax based on how many players are in the faction
-stuff like that
empires:
2 halves of the empire - civil war
neutral side (not on a side)
players can choose to be involved
-owner chooses the perks for being involved
server shop (sides):
buys and sells SIDES stuff
commands based
sells everything (configurable)
server shop (players):
sells stuff (configurable)
shops:
see above ^
shops sell things and give discounts depending on the state the side is in
neutral side:
relationships are handled on a player level
sides:
factions belong to sides
empires can only be changed once every n units of time
pay money to keep sustained
has a primary faction that is the head
when a side loses they still fight
primary faction will be changed if the primary faction is inactive
economy on a larger scale (player economy and side economy is different)
side states:
{attacking, defending}
states are decided based on their situation (how much land they have)
objectives: (factions based)
completed based on what is done to the other side
-Start your first skirmish (faction vs. faction)
configurable awards
levels:
level ups
leves dictate what can be done
armor:
armor levels {light, medium, heavy}
professions:
armorsmith
- creates and repairs armor
weaponsmith
- creates and repairs weapons
soldier
- fights better
- wear heavy armor (diamond, iron)
chef
- cooks food
//////
If anyone is able to do this please add me on skype - msmc360
Notes I took for the plugin:
Factions Foundation
players can group together in 'factions'
factions can claim land
factions can have relationships with other factions
relationships are {allies, enemies, neutral}
factions have power
power dictates if factions can take over other factions
land relates to power
factions on territories not under a neutral relationship status have effects to players
faction chat rooms
players can only be in one faction at a time
factions have admins and moderators
//notes//
The factions will be fighting factions on the opposing sides
factions control land, and any land controlled by the factions is controlled by their respective side
//
What we add:
more power features and/or targeted objectives you need to hit in order to take over said land, targets would be beacons, amount of beacons would be determined by amount of power (amount of beacons for every x power [ {customizable} default is every 10 power = 1 primary, each increment of 10 before 100 power would add secondary beacons and after 100 power said faction would obtain a second primary
Economy
Empire
Objectives
Levels
Professions
factions:
pay taxes to their respective sides
only exist within sides
when a faction is taken over, they switch sides
economy:
tax rates
money accumulates for the side
taxes configured on a faction by faction basis
some automatic tax features
-tax based on how much land they own
-tax based on how many players are in the faction
-stuff like that
empires:
2 halves of the empire - civil war
neutral side (not on a side)
players can choose to be involved
-owner chooses the perks for being involved
server shop (sides):
buys and sells SIDES stuff
commands based
sells everything (configurable)
server shop (players):
sells stuff (configurable)
shops:
see above ^
shops sell things and give discounts depending on the state the side is in
neutral side:
relationships are handled on a player level
sides:
factions belong to sides
empires can only be changed once every n units of time
pay money to keep sustained
has a primary faction that is the head
when a side loses they still fight
primary faction will be changed if the primary faction is inactive
economy on a larger scale (player economy and side economy is different)
side states:
{attacking, defending}
states are decided based on their situation (how much land they have)
objectives: (factions based)
completed based on what is done to the other side
-Start your first skirmish (faction vs. faction)
configurable awards
levels:
level ups
leves dictate what can be done
armor:
armor levels {light, medium, heavy}
professions:
armorsmith
- creates and repairs armor
weaponsmith
- creates and repairs weapons
soldier
- fights better
- wear heavy armor (diamond, iron)
chef
- cooks food
//////
If anyone is able to do this please add me on skype - msmc360
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