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Hi guys, I'm a developer working with websites and software. I play minecraft in my spare time and am wanting to start my own server for a community. I haven;t got much experience with what people want nowadays as the last server I hosted was about 2 years ago.
I'm looking for someone to help me start something big as well as inspire me and yourself to start this.
If you have any ideas, drop them below - if you would like to help me, drop that down there too. I'll try to reply ASAP
P.S - there will be no need to provide any financial needs to the server - I'm purely looking for someone to start a server network with
Thanks
I'm looking for someone to help me start something big as well as inspire me and yourself to start this.
If you have any ideas, drop them below - if you would like to help me, drop that down there too. I'll try to reply ASAP
P.S - there will be no need to provide any financial needs to the server - I'm purely looking for someone to start a server network with
Thanks
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What do you want to do? What are your interests? What could you spend months developing and still feel like you could play it yourself?
I have a few ideas in mind but I would want someone alongside me to help me. For now I'm thinking of having one server up and building a player-base on that, then expanding further in the future.
What I am asking is which one you have the most passion for. Which one you like the most, or if that cannot be defined, then whichever makes the best feelings.
The result of this tangent is to say it doesn't matter a great deal what server you choose to make, because on the broadest possible scale, your overall chance of success I define as 50%. This is no matter the resources you get, the money you spend, and the manpower you collect in the development stages. Some great ideas just flop. And mediocre ones fall left and right. Sometimes they just rise above the crowd despite few objective merits over another server; namely, they got the right people to stay active, and those people are what helped more come in and helped the 'glue' of community stick. This can happen with factions, skyblock, towny, an RPG server, minigames, whatever the flavor of the month is. The question after that is what you'd want to at least create even if it doesn't work, and how much effort you want to put into creating these elements, because obviously the effort to create one to high standards of quality is way different from the other. A factions server, I would say, takes much less effort to execute properly than an RPG server. But if you like the RPG server, you'll at least be able to learn as a result of creating it.
So that goes back to the question - what mode would you want to spend time creating, even if it ultimately does not work? It's self defeating to go in with the expectation to fail, yes, but keeping that in mind is helpful to avert disappointment even if you did everything you could in my opinion. In the meantime, might as well spend that energy on what you would be most interested in creating.
What are the ideas, if you still can't peg one of them?
The result of this tangent is to say it doesn't matter a great deal what server you choose to make, because on the broadest possible scale, your overall chance of success I define as 50%. This is no matter the resources you get, the money you spend, and the manpower you collect in the development stages. Some great ideas just flop. And mediocre ones fall left and right. Sometimes they just rise above the crowd despite few objective merits over another server; namely, they got the right people to stay active, and those people are what helped more come in and helped the 'glue' of community stick. This can happen with factions, skyblock, towny, an RPG server, minigames, whatever the flavor of the month is. The question after that is what you'd want to at least create even if it doesn't work, and how much effort you want to put into creating these elements, because obviously the effort to create one to high standards of quality is way different from the other. A factions server, I would say, takes much less effort to execute properly than an RPG server. But if you like the RPG server, you'll at least be able to learn as a result of creating it.
So that goes back to the question - what mode would you want to spend time creating, even if it ultimately does not work? It's self defeating to go in with the expectation to fail, yes, but keeping that in mind is helpful to avert disappointment even if you did everything you could in my opinion. In the meantime, might as well spend that energy on what you would be most interested in creating.
What are the ideas, if you still can't peg one of them?
