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New Roleplay Server Concept

TheHaloLlama 6/2/13 9:40 pm
714
6/6/2013 3:14 pm
Evening folks. I've been brainstorming, and have come up with some ideas for a new roleplay-ish server driven by the players.


Basic Concept:

The server would start off with one city(Towny). One player would be selected to start as mayor. I would hold the actual mayor position to prevent disbanding/tax hiking. This mayor would tell me (The Admin) what to change in the town settings. This mayor player would be responsible for setting all town rules as well as creating the system of government. They would have the freedom to create a democracy or dictatorship (or any other form of government)

Building/Destroying in the wilderness would be disabled. This would mean some of the plots would have to be public mines. The town would build out one direction, and the public mine would expand the other way (Or be regenerated every x days)

The town itself would start in the medieval ages. The server would start at near Vanilla. Just using some antihack plugins, Towny, worldguard, etc. There would be Research goals defined with an amount of money. Once the town contributes the X amount of money - a random plugin is unlocked.

The mayor:
  • Can't kick players from town
  • Can claim more land
  • Can't unclaim land (To prevent destroying the town)
  • Can't kick players from town
  • Can't kick players from town
  • Can't kick players from town
  • Can't kick players from town
  • Can't kick players from town
  • Will have 4x the usual players health
  • If killed, second in command becomes mayor (Not able to run again for mayor/second in command for 3 mayor terms)
  • If killed, city loses % of its research



Money would be gained the following way:
The Mayor would designate public (plot) mining areas. People would go mine, and collect ores.

Ores could then be sold at an admin shop (An exchange to get a physical currency, which would interface with Iconomy) This way they could either use the currency or the items as they see fit.

Suggested research goals

  • Guns
  • Aircraft (Movecraft)
  • Banks
  • Magic
  • lockette
  • Ability to use ingame money to purchase a spot in server announcements (shop advertising, public announcements, whatever.)
  • Town size bonus
  • Item detectors (To detect guns, weapons, etc)
  • Im sure we can think of many more
  • Messages (/msg) <--- cell-phone-like-thing
  • NPC's which protect against PVP in some areas
  • Education



Sub Research
These categories would have mini research levels:

Guns:
Unlocks new gun or explosive for every level researched

Education:
Unlocks new MCMMO ability or utility for every mini level researched
(Grapple hook, /home, etc)

Police/Criminals/Rebel

Police would all be appointed by the mayor (And or someone who the mayor appoints to appoint police. Mayor has all the power, right?) They would be given an item which masks their playertag and skin as [POLICE] for one hour.

The same would apply for Criminals. they would become anonymous. Their names are removed from death messages. You cannot take this mask off for the hour though, meaning everyone would see [CRIMINAL] over your head; and could come after you.

the [Rebel] Tag could be added if it became practical.

FOOD

  • Animal spawns decreased massively
  • Plants grow much slower


This would make farmers useful and important. Farmers would start being able to only plant potatoes. And somehow would gain the ability to plant better/more crops. This would make it so not everyone has a farm in their basement. I feel like we should also limit farms to only being on the surface level (Doesn't plant if blocks are placed above the plants)

GUNS

Crackshot would be used. No client mods will be used on this server, to make it so everyone can play. Creeperheal will be used so that explosions can be enabled; but damage will repair itself. This will allow for bank robberies and jail breaks among other things (Storming City hall to kick out a dictator? )

Ammo would be coal/charcoal for most guns. This would allow for ammo factories/companies to exist. I tested guns on one of my servers, and the average player easily went through several stacks of coal in a few minutes with a machine gun (Clips of 30)


If the server became popular enough, we could start several towns. And thats where things get interesting - with diplomacy and nations. We will save that for another conversation, however =)


I have a staff team already prepared for the server. I AM NOT LOOKING FOR STAFF. I know that 95% of the plugins exist to run the ideas that I've posted. The other 5% probably exist or can be done manually. I have been running servers for over two years now - and generally like to think I know what I am doing.

What I am looking for is feedback/more ideas. I am looking to see how many people would play on this server. Feel free to post! Thanks!
Posted by
TheHaloLlama
Level 3 : Apprentice Explorer
53

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TheHaloLlama
06/06/2013 3:14 pm
Level 3 : Apprentice Explorer
Mining and producing food would be viable ways of getting in-game money. I'm also thinking charcoal production could generate money (Via selling it to an admin shop), but at an extremely low price because of it being an infinite resource.

The town would of course have to have its own farms/mines for the government, so that the government could pay police/army/anyone-they-employ. There are also towny taxes that the government would have access to.
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messedupgameing
06/05/2013 10:37 pm
Level 1 : New Explorer
Would mining be the ONLY way to receive in-game money? My problem with that is if everyone is mining, nobody will be farming, or the police probably wouldn't do their job very often, so maybe the mayor (or someone appointed by him) would give jobs to players, and players receive money by doing an action that corresponds with their job? And maybe you automatically get food if you have enough money for it?
I'm sorry about all these suggestions, I know everything that happens on this server will be your call
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TheHaloLlama
06/03/2013 3:04 pm
Level 3 : Apprentice Explorer
Working on it AmericanPie, haha
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americanpie312
06/03/2013 3:02 pm
Level 5 : Apprentice Blacksmith
Someone NEEDS to make this server. Like, NOW!
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TheHaloLlama
06/03/2013 2:55 pm
Level 3 : Apprentice Explorer
We could stop people trying to assassinate the mayor all the time by adding day long death bans to regulate assassination attempts. The mayor also has extra health, and presumably body guards.

What I was thinking for how the rebellion is found. They would register an HQ with me/gamemasters. If one of their men is killed/captured, there would be a % chance of the gamemasters releasing the HQ location to the mayor. If the HQ is destroyed, that movement can no longer become mayor by assassinating the current one for 2 weeks.
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messedupgameing
06/03/2013 1:41 pm
Level 1 : New Explorer
Seems like a really good concept, but I think you should talk more about the rebellion stuff. You know we're going to have trolls and such trying to assassinate the mayor left and right, so maybe someone needs to organize rebellions to actually change the chain of command? Like if someone from that rebellion kills the mayor, the leader of the rebellion becomes the leader and is allowed to change the government to their will? Also, as the rebellion will need a place to operate from, maybe the police get a % change of getting the coordinates of the base when they walk within X blocks of it, (if that's possible that is), and if the base is found by a person who isn't in the rebellion, the rebellion is disbanded?
Again, this is a really good concept for a server, and I really look foreword to see what you can do with it
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dead5skrillex
06/03/2013 11:31 am
Level 1 : New Miner
Excellent! very good
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PandaBaw55
06/02/2013 11:34 pm
Level 1 : New Miner
Very Nice.



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HackerGamer
06/02/2013 9:47 pm
Level 1 : New Explorer
#LooksLegit








[InsertSiggyHere]
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nicolasisinacage
06/02/2013 9:42 pm
Level 1 : New Miner
cool idea man
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