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[Craftboom Hardcore PVP][Factions][Custom Classes] Now live!

craftboom's Avatar craftboom1/25/12 2:05 pm
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Craftboom Factions PVP World now open!

Forge alliances in the struggle to become the most powerful faction around! Conquer your enemies and take their land.

You can choose from the following classes and abilities. Note that when you specialize, you keep all your Primary skills.

Rogue (Primary)

Rogues have little in common with each other. While some – maybe even the majority – are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don’t want them to get.

Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks

Jump: Causes you to jump several blocks in the air.
One: Provides a short term movement speed boost.
PickPocket: Gives you a chance to steal an item from the target’s inventory
Root: Immobilizes the target for several seconds.
Superjump: Jump extremely high.
Sneak: Allows for sneaking at full movement speed.
Dodge: passive chance to dodge enemy attacks

Arcane Archer (Rogue Specialization)

Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess.

Fire Arrow: Causes the next arrow you shoot to light the target it hits on fire.
IceArrow: Causes the next arrow you shoot to deal ice damage and slow the target that it hits
PoisonArrow: Causes the next arrow you shoot to poison the target it hits.
Arrowblast: Arrowstorm built-in without the reagent cost
Arrowstorm: shoots a random number of arrows at a random rate of fire

Assassin (Rogue Specialization)

The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike theBlack Guard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.

AssassinsBlade: Buff that poisons your sword, causing it to inflict a damage over time poison on the target.
Backstab: Passive buff that causes you to deal more damage to a target when you strike them from behind.
Bleed: Inflicts a damage over time bleed effect.
Poison: Inflicts a poison damage over time effect on the target.
Smoke: Causes you to disappear completely from view for a time, dealing/taking damage ends the effect.

Ranger (Rogue Specialization)

Rangers are skilled stalkers and hunters who make their home in the wilderness. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.

Fishing: Passive buff that grants a chance of double drops for fishing.
Wolf: Allow you to tame wolves.
Track: (/skill track playername) reports the target’s world, location, health, class, level, and whether you can hurt them or not as well as reports your world and location.
Hunt: Teleport to a random block X blocks away from your target (/skill hunt playername)
Escape Artist: Removes any efects affecting your movement
Herbalism: Passive buff that grants a chance of double drops when dealing with plants, watermelons, wheat, leaves, etc…

Fighter (Primary)

Fighters have the best all-around fighting capabilities of the classes, and they are trained to use all standard weapons and armor. A fighter’s rigorous martial training grants him an edge over others in melee combat.

One: Provides a short term movement speed boost
Shield: Causes a shield item to absorb a portion of incoming damage, shield items are doors and trapdoors, must be in hand to absorb damage
Taunt: Taunts enemies around you, causing them to target you over other players.
Critical: passive chance to do extra damage when you attack (NOT WORKING)
FalconPunch: Stun, but can also optionally do an explosion that wont hurt players and can optionally destroy blocks
Icebrand: passive chance to slow enemies as you attack them
Lifesteal: passive gain health when you attack a person (not working)
Slow: Slow + damage
SonicBoom: Area of Effect damage + silence
Spines: passive chance to do Barrage when hit
RegenMana: passive multiplier for mana regen (NOT WORKING)
Tether: root dispel + pulls everyone around you to you if they move too far away
VoidBlade: passive chance to silence enemies as you attack them (NOT WORKING)

Barbarian (Fighter Specialization)

Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks.

Constant exposure to danger also gives barbarians a sort of “sixth sense,” a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Charge: Charges you towards the target.
Wrestle: Stuns everyone around you
Basher: passive chance to stun the opponent when you attack
Reborn: passive that gives you half hp if you were about to die (has a cooldown)
Tackle: charge + stun + damage

Knight (Fighter Specialization)

Bleed: Inflicts a damage over time bleed effect.
Escape Artist: Removes any effects affecting your movement.
Chaser: deals damage to the target + extra damage if they don’t move
Cripple: deals damage to the target + extra damage if they move during the duration
DeathFromAbove: You deal your fall damage to opponents near you
Inversion: deal damage to the target = amount of mana they are missing * multiplier
Stun: stuns + damage to target

Mage (Primary)

Blink: Line of sight teleport up to 6 blocks.
Bolt: Summons a blot of lighning down on the target.
Confuse: Confuses the target, causing a drifting of aim cursor.
Enchant: Allows you to enchant items
Fireball: Shoots a fireballs that ignites the target.
Icebolt: Shoots a bolt of ice at the target, and extinguishes them if they are on fire.
Might: Boosts your parties damage with all weapons.
Piggify: Forces the target to ride a pig for a short time
Telekinesis: Allows long range use of buttons and levers.
Web: Catches your target in web blocks.
Despair: AOE blindness + damage
Firewall: create a wall of fire at target block
Glassshield: create a moving shield of glass and air
ManaPotion: gives you mana
Void: Gives you pvp immunity and invuln against creatures

Sorcerer (Mage Specialization)

Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories – just raw power that they direct at will.

Dispel: Removes any magical effects from the target.
Gills: Allows you to breath underwater for a short time.
Root: Immobilizes the target for several seconds.
Slow: Causes the target to move slower for a time.
smite: Strikes the player with damage from range
Burning Prescence: toggle-able passive that deals aoe damage
Creeping Pain: Takes all damage dealt to the target during the duration and deals it to the target upon expiring
Dampen: passive prevents enemies from hurting you if they have below a certain amount of mana
Firespin: light target block and all blocks around it on fire
Escape: blink + invuln + dispel on self (can be used while stunned)
Megabolt: instantly strike lightning on everything around you
Multibolt: strike target block with lightning, in there was a person there, chance to strike that player again, and again, and again

Wizard (Mage Specialization)

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary.

Escape Artist: Removes any efects affecting your movement.
Smoke: Causes you to disappear completely from view for a time, dealing/taking damage ends the effect.
Blaaze: summons 1-3 wild blazes at target block
Chicken: summon 1-3 chickens at target block
Cow: summons 1-3 cows at target block
Creeper: summons 1-3 creepers at target block
IceAura: toggle-able passive that deals damage to all players around you
Mooshroom: summons 1-3 mooshrooms at target block
Multiply: spawn 1-3 more of target creature
Pig: spawn 1-3 pigs at target block
Sheep: spawns 1-3 sheep at target block
Skele: spawns 1-3 skeletons at target block
Spider: spawns 1-3 spiders at target block
Zombie: spawns 1-3 zombies at target block
Timebomb: creates a pit of 1-4 TNT at target block
Tree: spawns a small tree at target block that lasts for 45 seconds
Invuln: Makes you temporarily immune to all damage.
Detect: Detects a block type within range at eye level in a straight line

Cleric (Primary)

Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead.

Alchmey: Allows the crafting of potions.
Antidote: Cures your target of poison.
Bandage: Heals the target, as well as stops bleed effects.
Dispel: Removes any magical effects from the target.
Layhands: Fully heals the target.
Escape Artist: Removes any efects affecting your movement.
Group Heal: Heals nearby members of your party.
Poison: Inflicts a poison damage over time effect on the target
Repair: Allows you to repair items in your inventory for part of their cost.
Guardian Angel: gives you and nearby party members Invuln
Healbomb: heal yourself or an ally and deal area of effect damage around that person
Vitalize: Periodic heal + mana for the duration

Battle Cleric (Cleric Specialization)

Empathy: deal damage to opponent = health you’re missing * multiplier
Icebrand: passive chance to slow enemies as you attack them (Not working)
InvertDamage: turns all incoming damage into heals for the duration
Harmtouch: Deals damage to a target in melee range

Paladin (Cleric Specialization)

Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test – an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear.

Might: Boosts your parties damage with all weapons.
Grace: passive gives you pvp immunity for a duration after you die
Unheal: causes any heals on the target during the duration to be converted into damage

Blackguard (Cleric Specialization)

A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as anti-paladins due to their completely evil nature. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness.

Curse: Curses the target, which causes the target to have a chance to miss hitting their target.
Drain: passive drain mana from your opponent when you attack (not working)
MortalWound: prevents the target from being healed for the duration
UnholyRitual: UnholyRitual except you can set the amount of mana it gives you
Curse: Curses the target, which causes the target to have a chance to miss hitting their target.



Builder (Primary)

Mining: Passive buff that grants a chance of double drops while mining
Superheat: Superheats a pickaxe, causing it to smelt blocks it breaks for a time.
Woodcutting: Passive buff that grants a chance of double drops while cutting trees.
Excavate: Buff that boosts digging speed, and allows instant breaking of dirt blocks.
Enchant: Enchant weapons and armor
Wolf: Ability to tame wolves
Alchemy: Brew potions
Herbalism: Passive buff that grants a chance of double drops when dealing with plants, watermelons, wheat, leaves, etc…

Not your cup of tea? No problem. We have multiple worlds, each one providing a unique experience.

For more info see http://www.planetminecraft.com/server/craftboomus/
website: http://www.craftboom.us
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craftboom
Level 60 : High Grandmaster Engineer
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