1
OK, I have a problem, Lets just say that I have a scoreboard system and I have 5 points and my friend has 20. I want to make a command block that gives me an iron if I have over 10 points ... so I put give @p[score_points_min=10] iron Into the command block and it works fine for my friend when he's closer, he gets the iron and I don't, but when I'm closer I don't get it but he does! Is there anyway to make it so that no-one gets it if I am closer?
Answers appreciated, Oberdiah
Yes this looks bland ...
Answers appreciated, Oberdiah
Yes this looks bland ...
7
I tried my best
No problem
Thanks!
heres a simple command for that
[in a commandblock]
give @p[score_[whateverscoreyou'reusing]=10,score_[whateverscoreyou'reusing]_min=10] 265 1
Hook that up to a clock and you're good to go!
of course this will give you 1 iron ingot each time the clock pulses so you would have to do this hooked up to a comparator that will see if you have 10 levels
scoreboard players set @p[score_(whateverscoreyou'reusing)=10,score_(whateverscoreyou'reusing)_min+10] -10
This should work
here's a layout of how to place the blocks
[C]= redstone clock
--= redstone
{}=commandblock
~=comparator
first command
[C]--{}~{}
second command
[in a commandblock]
give @p[score_[whateverscoreyou'reusing]=10,score_[whateverscoreyou'reusing]_min=10] 265 1
Hook that up to a clock and you're good to go!
of course this will give you 1 iron ingot each time the clock pulses so you would have to do this hooked up to a comparator that will see if you have 10 levels
scoreboard players set @p[score_(whateverscoreyou'reusing)=10,score_(whateverscoreyou'reusing)_min+10] -10
This should work
here's a layout of how to place the blocks
[C]= redstone clock
--= redstone
{}=commandblock
~=comparator
first command
[C]--{}~{}
second command
Well, maybe this will work.
Have a clock running and have it connected to a command block with this command "testfor @p[score_(Whatever you have, in this case "points")_min=0,score_points=10]" and then have a comparator coming out of it connected to a NOT gate which is connected to that other command block that gives out the iron, or to the clock that powers the command block that gives out iron....
Hope this helped
-profoak0117
Have a clock running and have it connected to a command block with this command "testfor @p[score_(Whatever you have, in this case "points")_min=0,score_points=10]" and then have a comparator coming out of it connected to a NOT gate which is connected to that other command block that gives out the iron, or to the clock that powers the command block that gives out iron....
Hope this helped
-profoak0117
Well, I have ... and I use them a lot, but I have no Idea why this is happening ... Everyone out there says this should work fine!
Maybe check the wiki I'm new to scoreboards as well
