I have an idea for an animal behavior mod, but I can't do code. Will anyone help me?
1
I'm shit at coding, but I can give some creative insight?
If you want to improve animal behavior, start by giving them instinct.
For example, if an animal is in the area when the player hits/kills another animal of the same breed, that animal should become cautious and move away from the player when approached. Another example would be animal/animal behavior. Since wolves attack sheep, making sheep cautious toward the wolves in the same manner, and when the wolf is tamed, and becomes a dog, the sheep would follow/be led by the now tame wolf.
This would keep the player from having to fence in his sheep and only be provided with a small amount of grass to feed on (to grow precious wool). In this instance, when the dog would be able to move around freely, the dog would follow the player, with the sheep letting the dog guide them. When the player makes the dog sit, the sheep would still remain near the dog, but the player would no longer have a herd of sheep getting in his way.
If you want to improve animal behavior, start by giving them instinct.
For example, if an animal is in the area when the player hits/kills another animal of the same breed, that animal should become cautious and move away from the player when approached. Another example would be animal/animal behavior. Since wolves attack sheep, making sheep cautious toward the wolves in the same manner, and when the wolf is tamed, and becomes a dog, the sheep would follow/be led by the now tame wolf.
This would keep the player from having to fence in his sheep and only be provided with a small amount of grass to feed on (to grow precious wool). In this instance, when the dog would be able to move around freely, the dog would follow the player, with the sheep letting the dog guide them. When the player makes the dog sit, the sheep would still remain near the dog, but the player would no longer have a herd of sheep getting in his way.
