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Resource Pack request/help

Koderjojo 6/2/16 2:48 pm
217
6/3/2016 3:04 pm
I only know how to make skins, so I was hoping to find someone who could make a resource pack for me, or perhaps even help teach me how to do it on my own if possible. I mainly make Skins for characters from the mobile game, Cookie Run, and was hoping to have a resource pack to go with the skins.

Everything is obviously sweets themed in some sort of way other than one Episode in the game.
If someone could make this for me, I was hoping to just have textures from the first three episodes of the game;
1. Escape from the Oven
2. Primeval Jungle
3. Dragon's Valley

And then for items and mobs, "enemies" and jellies from the episodes can be used, or Treasures and Pets.

All of the links provide images and such.
Posted by
Koderjojo
Level 31 : Artisan Artist
21

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argentum alae
06/03/2016 3:04 pm
Level 28 : Expert Dragon
A resource pack is a lot of work to ask of someone, so I think a tutorial is best.

Step 1: Find some sort of editing program. If you have photoshop or you use one already, great! If you don't want to pay, I use GIMP https://www.gimp.org/downloads/ because it's free. Maybe learn how to use the program first.

Step 2: Hopefully you have some experience with modding, because we're going to crack open the minecraft jar to take out the assets folder, which contains the textures. (Look in the folder called versions, the assets folder not in the jar is useless. Then open the folder for the version you want to make the pack for. The jar is a .jar file and is named after the version of minecraft) Copy your minecraft jar to the desktop or wherever you want to store the textures. Then use an unzipping program on the jar. I used 7 zip when I had windows, and the Unarchiver (you can get it for free in the app store on macs) now that I have a mac. Inside the minecraft .jar, you can find a folder called assets. The assets folder is where all the textures are.

Step 3: Move the assets folder somewhere safe and copy it. That way you can use it as a base whenever you want to make a pack. Open the assets folder, then navigate to textures. You can then either open up those images in the image editor and redo them directly if you want a 16x pack, or you can make new images with the same name in the image editor to overwrite them. Do this until you've done as many textures as you want for the pack.

Step 4: You now need a pack.mcmeta file. Because I'm lazy and have trouble making one, I just copy one from another pack, open it up in textedit, and then change the important details.
If you want to make your own, I think you need to paste it into a document, but I can't be bothered.
{
"pack": {
"pack_format": 2,
"description": “an example“
}
}

Where I put "an example" is the only place that can be modified without breaking it. That will be the packs description, as well as what identifies it as a resource pack.

Step 5: Make a folder named what you're naming your resource pack. In it, put the modified assets folder with your textures, the pack.mcmeta, (don't put it inside assets), and a pack image (the thing next to a resource pack in the menu) for the pack. I don't know what the limits are for pack images, I haven't messed with them much.

Step 6: Put it in your resource packs folder. Congrats, you made a resource pack!
If you want to post it here, zip it and make a submission.

If something goes wrong with this process, tell me, and I'll figure out what went wrong. I've made packs before, but it was a few minecraft versions ago. Good luck with making a pack!
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