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    -[CIPHER]
    09/29/2014 7:20 am
    Level 17 : Journeyman Network
    Oh you got me

    But Herobrine is really there, I just make him function via command blocks instead. Tbh, I have no idea what is in the fjw.class file xD
    Anyway it was a good run
    1
    -[CIPHER]
    09/27/2014 9:59 pm
    Level 17 : Journeyman Network
    Although this is correct, this may lead to a tiny flaw.
    Let's assume that you use a 20t/s clock. If the command blocks are placed in a way that the tp command that teleports the entity -1 y coordinate lower is nearer to the source of the clock (Nearer to the two command blocks running the clock), then chances are the -1 y command will run first, therefore rendered useless. I already tested this and it seems like the logic of the clock is the one that is nearer to the source is the one that first activates. But I am not sure if this is affected by the East/West direction. My solution would be using the add parameter in the scoreboard objective and only teleport the entity -1 y lower if the score is 2.
    1

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