Member
Level 12
Journeyman System
3

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    _Beta
    06/30/2011 12:23 am
    Level 12 : Journeyman System
    Check out MCedit if you haven't already. You can export selections of blocks as
    .schematic files then insert them into different worlds.
    1
    _Beta
    06/26/2011 4:18 pm
    Level 12 : Journeyman System
    Hilarious. Hyper electric skeleton.
    1
    _Beta
    06/23/2011 10:56 pm
    Level 12 : Journeyman System
    Miles1097:lol: lol


    ??

    Edit: No one?
    1
    _Beta
    06/19/2011 10:16 pm
    Level 12 : Journeyman System
    I agree. It'd be nice not to have to scroll the mousewheel 3 times just to see the next post. Maybe implement something like the Minecraft Forums sig limits?
    1
    _Beta
    06/17/2011 11:17 pm
    Level 12 : Journeyman System
    You sir, are a genius.
    1
    _Beta
    04/12/2011 11:25 am
    Level 12 : Journeyman System
    Ugh, first we have to deal with Spy Chickens, and now we have to deal with PURPLE Spy Chickens!?
    1
    _Beta
    04/12/2011 11:24 am
    Level 12 : Journeyman System
    Lol, same here! Now I'm regretting it!
    1
    _Beta
    04/10/2011 2:30 pm
    Level 12 : Journeyman System
    Virtual trading cards never made sense to me, YoGiOh and Pokemon were bad enough irl. Sandbox is where it's at.


    So true. I never get how to play them, and when I do, I end up sucking at it.
    1
    _Beta
    04/10/2011 2:12 pm
    Level 12 : Journeyman System
    More information.
    Was it a white or a brown teddy bear?
    Does it have a history of moving by itself?
    Where did you buy it?
    How much did it cost?
    1
    _Beta
    04/09/2011 10:05 pm
    Level 12 : Journeyman System
    I have some more ideas that I think should be considered if this idea was ever implemented as either a mod or a update.

    • Boat Hooks
    - They will give you the ability to link boats together, so if you move your battleship, then you won't need to get out and move your utilities ship also. You can hook a maximum of 4 boats together.
    - They will be crafted like this:

    / = Stick
    [] = Iron Ingot
    x = Empty

    x x x
    [] / []
    x x x


    • Boat Speeds
    - The Boat Speeds will determine how fast your boat(s) go at max speed.
    Boat Speed Table:

    1 = .5 blocks per second
    Normal Boat: 12
    Utility Boat: 2
    Storage Boat: 2
    Battleship: 4


    • Boat Hook Speed Formula
    - The Boat Hook Speed Formula is the formula for hooking boats together.
    If 1 boat, then it will move at normal boat speed.
    If 2 boats, then it will move at the faster boat's speed subtracted by the slower boat's speed.
    If 3 boats, then it will add the two smallest boat's speeds together, then subtract that from fastest boat's speed.
    If 4 boats (max number of boats that can be hooked), then it will add the smaller speeds together and subtract the fastest speed by the sum.

    For example, if you hook a Utility Boat with a Storage Boat, then the boat will not move ( 2 - 2 = 0 ).
    However, if you hook a Utility Boat with a Storage Boat and a Normal Boat then it will move at the speed of 8 (4 blocks per second), (2+2) - 12 = 8.
    1

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