Member
Level 57
Grandmaster Architect
170

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    _Shako
    12/29/2021 1:06 am
    Level 57 : Grandmaster Architect
    Thanks, I did find that one, but it just doesn't look right. It's too flat and looks sort of like a paperclip. A proper sheep horn is similar to a golden spiral. But the Minecraft Earth model is a really good interpretation which is why I would like to simply use it instead of reinventing the wheel.
    2
    _Shako
    08/10/2020 11:46 pm
    Level 57 : Grandmaster Architect
    Funny enough, the YouTuber Fundy just released a new video today in which he controls Minecraft with sound, basically exactly the same thing I thought about. The type of sound he used is not the same at all (he used voice commands, I'm thinking pitches and percussions) but it's interesting to see this concept already being developed.
    1
    _Shako
    08/08/2020 2:12 pm
    Level 57 : Grandmaster Architect
    Thank you for the advice! This is extremely helpful.

    For a little more context as to what kinds of sound processing I'm thinking of: one possibility I'm considering is controlling player movement using pitch - different notes played on an instrument act like the WASD controls, open inventory, etc., which would use a tuning-app-like detection - and types of percussiveness, like the snap of a snare drum or the hiss of a hi-hat, would be left and right click functions. Player rotation and jumping might be tied to pitches as well, such as having certain pitches rotate the character left or right, or jump, while also moving forward. Or Jumping and rotation might be from other distinct types of sounds as well, or from a different mic. Still developing the idea, haha.
    2
    _Shako
    07/10/2020 5:16 pm
    Level 57 : Grandmaster Architect
    It looks like I might be a bit late to the game here - but if you have room in this or a future group photo, I would be honored to be in it. My IGN is _Shako.
    5
    _Shako
    05/18/2020 6:58 pm
    Level 57 : Grandmaster Architect
    Strange. I wonder if that's just a standard way of creating new accounts now. And I wonder if any of them are also unable to change it.
    2
    _Shako
    01/13/2020 7:10 pm
    Level 57 : Grandmaster Architect
    history
    Phantoms. They're obnoxious more than anything else, as their only real purpose is to practically force you to use a game feature (sleeping). Membranes, which repair elytra, are made rather useless by mending, which is now easier than ever to obtain with 1.14 trading mechanics. And the membranes don't even drop every time. The phantoms deal WAY too much damage to a player who isn't fully armored, making a swarm of them almost certain death. They're hard to hit especially with lag. Overall they add frustration rather than a real exciting challenge.
    However, baby zombies are also one of my most hated. I haven't decided yet which is worse. The fact that they're babies, but they have the same amount of health as an adult? And they're faster? They're total nonsense and, like the phantom, simply obnoxious.
    1
    _Shako
    07/21/2019 12:04 am
    Level 57 : Grandmaster Architect
    What's an "amazon ipad"?? iPads are made by Apple. Do you mean a Kindle?
    1
    _Shako
    04/03/2019 5:33 pm
    Level 57 : Grandmaster Architect
    Being a college student, it depends on my workload. Around 3 days a week at least, daily at most.
    1
    _Shako
    04/03/2019 5:30 pm
    Level 57 : Grandmaster Architect
    Having played Minecraft for 8 years now (since Beta 1.5), easily more than 100,000 or possibly even a million.
    4
    _Shako
    04/03/2019 5:27 pm
    Level 57 : Grandmaster Architect
    history
    I use them when a contraption I'm making requires them, but only when I'm copying someone else's machine. I still don't understand them enough to make my own creations using them.

    Also I see you're a Mumbo fan! He's one of my absolute favorite Minecraft content creators.
    2
    _Shako
    04/03/2019 5:26 pm
    Level 57 : Grandmaster Architect
    I gave it an 8. I would give a 10, because this website is a fantastic community for Minecraft players and a bastion of the Minecraft community as a whole. I lowered my vote a little because there are STILL a LOT of bugs, especially with the submission and photo interfaces. They're the same on every browser I try.
    1
    _Shako
    04/03/2019 1:06 pm
    Level 57 : Grandmaster Architect
    Security. I want to be able to make a settlement with a house, farm, etc. without the worry of it being griefed, or ample ability to rollback any griefing. I refuse to spend time on a server that doesn't care about protecting my intellectual property that I put my real-life time and thought into.
    2
    _Shako
    04/03/2019 1:01 pm
    Level 57 : Grandmaster Architect
    I have played on many servers, but there is one single server that I have been with since 2011 because it has an excellent community. This is a critical part.
    1
    _Shako
    07/14/2018 11:00 pm
    Level 57 : Grandmaster Architect
    history
    My thoughts:
    - Extreme Hills and similar mountain biomes should reach AT LEAST level 200.
    - Mountains should be much wider. Right now, they are way too small and are easy to walk around, with little incentive to actually traverse them. I never have a reason to climb a mountain, except out of curiosity, and I am usually disappointed when I do.
    - Terrain shape and biome should be less segregated, as they were in Beta. Biomes are WAY too predictable, and the "hills" variations of biomes are a poor band-aid for this problem. More varied and hilly terrain should be allowed to randomly generate in any biome, but with more uncharacteristic terrain being rarer (so it's much more rare to see a large hill in plains than in a forest). It would be great for forests and taigas to have mountain ranges that equal the height of Extreme Hills.
    - Rework or scrap the fractal generation system. The mixed blobs of hill-area and flat-area make it extremely difficult for interesting mountain ranges to form, even with customized terrain. The mountains get interrupted with huge flat areas. Fractals also force all mountains to be more or less cone-shaped, but linearly-shaped mountains are both more interesting/engaging from an adventure perspective and are more realistic.
    - Make taigas' trees much more dense, and include some oak trees along with the spruce.
    - Make large oak trees more common in generation. Forests are too flat and need more of the height dynamic that the occasional large oak provides.
    - When customizing terrain, we should be able to cherry-pick different biomes. We shouldn't be held to either all biomes or just one.
    1
    _Shako
    07/14/2018 10:24 pm
    Level 57 : Grandmaster Architect
    Default terrain generation seriously needs an overhaul.
    - More terrain diversity within biomes. They're very predictable right now, you've seen one forest and you've seen them all. Scrap the "hills" variations and instead allow hills to randomly appear in any ordinarily flat biome, with more uncharacteristic hills being rarer.
    - Make extreme hills biomes reach AT LEAST level 200. It is absurd that THE mountain biome is nowhere near its potential height, and only half as high as savannah hills. Also make the mountains much wider/longer. They're way too easy to simply walk around, there's little incentive to actually traverse them.
    - Include a forested mountain biome, like extreme hills but densely covered in spruce, oak and occasionally birch trees. Or, transform hills variations into actual mountain variations, allowing very high (reaching at least 150 blocks) mountains to generate as parts of other biomes.
    - Rework or scrap fractal-based generation. The mixed blob-shaped hill areas and flat areas make it impossible to have interesting mountain ranges because any kind of mountainous area gets interrupted with flat areas. Extreme Hills biomes have WAY too much flatness as a result. Custom terrain is better, but always still gets interrupted by huge flat areas.
    4
    _Shako
    07/09/2018 8:45 pm
    Level 57 : Grandmaster Architect
    Sounds like computer lag.
    3
    _Shako
    04/26/2018 12:41 am
    Level 57 : Grandmaster Architect
    Very nice video, I enjoyed watching it! I would be a bit cautious of "how-to" titles for videos that don't directly, seriously explain how to. You could be accused of making clickbait.
    Keep up the good work!
    1
    _Shako
    04/26/2018 12:35 am
    Level 57 : Grandmaster Architect
    I honestly can't remember if I've responded to this thread or not, but if I have it was years ago. I think I just found it through googling mods or texture packs or something. I stumbled upon this, got the impression it was a good serious website for Minecraft content, and came back here when I wanted to start posting content.
    4
    _Shako
    04/26/2018 12:32 am
    Level 57 : Grandmaster Architect
    Welcome Lusy, great to have you here!
    1

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