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    _Skyden_
    • 04/20/2014 6:31 pm
    • Level 36 : Artisan Modder
    You can't start modding if you don't have some basic Java knowledge. Sorry, but the answer to your question is to learn Java.
    1
    _Skyden_
    • 04/20/2014 6:28 pm
    • Level 36 : Artisan Modder
    Override the item right click method in the parent class, and then teleport the player from there.
    1
    _Skyden_
    • 04/20/2014 6:22 pm
    • Level 36 : Artisan Modder
    Phase
    1
    _Skyden_
    • 04/20/2014 6:16 pm
    • Level 36 : Artisan Modder
    redevilfive
    Taylorwoodwww.codecademy.com/dashboard


    Very helpful, thanks a ton!


    Code academy does not teach Java. Javascript and Java are not the same thing. Personally I think the best way to learn is through a book.
    1
    _Skyden_
    • 04/20/2014 6:05 pm
    • Level 36 : Artisan Modder
    Are you even running minecraft using your dedicated graphics card?
    1
    _Skyden_
    • 04/20/2014 4:33 am
    • Level 36 : Artisan Modder
    Yea, I used Java to code the example and eclipse is my IDE of choice when programming in Java
    1
    _Skyden_
    • 04/20/2014 2:39 am
    • Level 36 : Artisan Modder
    Just to prove that it can be done, I spent the last half hour loading a 3d model into a Minecraft mod. I made the model in blender and applied a simple texture. Images of it are below.





    Doing something like this requires quite a bit of Java knowledge and experience using LWJGL.
    1
    _Skyden_
    • 04/20/2014 2:03 am
    • Level 36 : Artisan Modder
    If you want to use it in a mod all you would need to do would be to parse the model file and then render it just like you would in any other 3d game created using LWJGL. Look into learning some LWJGL stuff and try to load some 3d models in your own program first, then move on to minecraft. If none of this makes sense to you, then you probably won't be able to do it.

    Remember, Google is your friend.
    1
    _Skyden_
    • 04/20/2014 1:42 am
    • Level 36 : Artisan Modder
    Looks like he's using C# and XNA.
    1
    _Skyden_
    • 11/17/2013 7:27 am
    • Level 36 : Artisan Modder
    Do you have any examples of your work?
    1
    _Skyden_
    • 04/05/2013 9:28 am
    • Level 36 : Artisan Modder
    Have you recompiled your .java src files into .class files?
    1
    _Skyden_
    • 04/05/2013 5:55 am
    • Level 36 : Artisan Modder
    In 1.5 only the way to texture a block and item changed, not the rest of texturing methods. So to texture my blocks and items I created a new folder in my mcp\src\minecraft and I called it textures. Then inside the textures folder make two folders, one called items and one called blocks.

    Now go into your eclipse program and go to your the main class file you are using for your mod. Go to the line that your set the unlocalized name which looks something like this:
    YourBlock = new YourBlock(700).setUnlocalizedName("YourBlockName");

    The String in the brackets after .setUnlocalizedName is what minecraft will automatically try and load a png file for in textures\blocks. The png it will try to load in this case will be in this location: mcp\src\minecraft\textures\blocks\YourBlockName.png

    To make it load your texture for the block just drag a png file named whatever your setUnlocalizedBlockName string is into the \textures\blocks. Then go into your block class file, and remove any texture loading you have coded previously.

    Do the same for items, but instead put things in the items folder, not blocks.

    If you have any issues look at the console when you run the game. It should tell you if itis trying to load a texture, but cannot find it, and if so where it is trying to load it from. That is how I figured out how to do them in 1.5.

    Hope this helps
    - Sky
    1

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