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    AlJaDo
    10/17/2014 2:34 am
    Level 1 : New Miner
    SGGPatrickJI guess I'm curious why you want to keep it 1.7.10 and not update to 1.8, I'm not sure on any repercussions of updating.


    Well the map is in part inspired by the Conquest texture pack, which requires Optifine to work - and look - as intended. That said I understand Optifine's update to 1.8 is nearing completion, so once I can test that to see if everything still works I do plan to make life easier for myself by updating to 1.8

    But thanks again for the reply, I'll try to get things set up as you suggest.

    Quick question though: where some of the chests containing books are it's difficult hiding command blocks or anything else around them (in any direction). Rather than completely rebuild whole sections of the map, I don't suppose there's any way to have all the command blocks safely out of the way in one place and have them all do their thing remotely? I imagine the answer is probably no, but ....
    1
    AlJaDo
    10/16/2014 6:41 am
    Level 1 : New Miner
    Sorry to bump my own thread, but I'm really struggling with this command block stuff.

    I have sorted out the hostile mobs on peaceful issue, but everything else has me stumped.

    Here's what I need:

    There's one book in a chest at the spawn point, one just outside the main entrance to the house, and 12 inside the house itself, making a total of 14. Once all 14 have been found/read I need the say chat to direct the player on to location 2.

    There's a chest/book on the way to location 2 and three more inside; again, all 4 have to be found/read before the say chat updates with directions to move on to location 3.

    The iron door at location 3 has to remain locked until the 14 books at location 1 and the 4 books at location 2 - 18 in total - have been found/read. Specifically, the pressure plate controlling the door needs to 'fail' - i.e. not open the door - and instead trigger dialogue in say chat (e.g., 'I'm missing something' or 'I should search elsewhere first') only if the player has not found and read 18 books. If they have found/read all the required books, the door will open, and onward they go.

    I've been looking into scoreboards and dummy objectives, but honestly I'm in way over my head with this stuff. I don't know how to set up the commands blocks, or how many, or where they should be ... in short, I'm lost.

    I should add that this will be a 1.7.10 map, but I'm not sure if that effects what kind of command block functionality is available. You can find a bit more info on the map here: http://www.minecraftforum.net/forums/ma ... rns-wip-95

    So, help, please?
    1
    AlJaDo
    10/13/2014 6:11 pm
    Level 1 : New Miner
    Thanks for the reply, SGG. Good to know all three problems are solvable.

    Here are a few more specifics:

    The first location is a large house, which the player is directed to as soon as they spawn in to the map. I'm still writing out the contents of the readable books so I can't say exactly how many the player needs to have found/read before the say chat displays their decision to move on to location 2.

    From the house the player moves on to investigate an unusual tree up on a mountainside (one of the books inside the house will mention this), however once they head outside they should notice location 3, a large tower, and naturally be tempted to head that way for a closer look (I would be, it's a bad-a** looking tower). However I want the tower to remain inaccessible until they've seen all there is to see at location 2 - again, say chat will display their thoughts ('Time to go check out that tower ...') once all the books at location 2 have been found/read.

    The gamerule solution you mention for the hostile mob issue seems like the easiest of the three; I'm fine with the map being on easy as long as mobs don't spawn (it isn't at all a combat-type map, which is why I opted for peaceful initially) and players can pick up plenty of food at the house if need be.

    I'm about 95% done with the actual building, so my focus is on finishing up that right now, but I'll try and implement your suggestions myself. That said I'm pretty much on page one when it comes to using command blocks, so I'm sure I'll need a few pointers to help me get everything working correctly.

    Meantime, thanks again for the reply.
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