I used to check in on doing such a system but I didn't research it enough, but I'll definitely try it out, thanks for the idea :)I think if I find how to utilize the format of bedrock skins (sizings), it could definitely work, but since it's not resourcepack applications over the skin, and it's real-time skin-editor system through hardcode, it might not work.I was working/attempting to add bedrock skins to java by changing default player skins on my resourcepack and assigning names to them to make them pickable, but I never really finished that project.