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We've been handling a lot of things on the back-end to try and improve end-user experience. We're still midway through refining some code to prevent memory leaks but I feel we have a good grasp on everything at this time.
Some classes were completely revamped, the in-depth notes on the changes for Heroes can be found at the bottom of this post. Please be sure to read to stay in the know!
"Wall" style skills
"Blood Union" effects for Bloodmage.
4.93
If you missed it, the server machine has moved from Houston, TX to Las Vegas, NV
As a result, there should be less lag and better overall performance
Removed the spawning of mobs below 60=Y, players should notice more mobs above ground and better latency.
Herobook changed slightly to prevent an exploit if you were using custom-titles.
Reworked mob-health display to be more accurate when updating.
Resolved sound-effects on several skills that were mis-factored
Users can now bypass the wait for whitelist by purchasing Premium access
Renamed Store to Shop, changed all links pointing
Created a new theme for the Shop to better fit the up and coming forum theme*
Pet Naming is now available @ http://hc.to/petname
Changed permissions to zPermissions from bPermissions.
This move should improve new-player login creation so it doesn't lag.
Resolved issue with players losing classes on login. (thanks Zeroth!)
Resolved lighter issue - crafters level 10 and above can now use the lighter tool!
DHX has purchased the castle-shop in Trade district and is now selling very rare goods for premium prices! (-50,-140)
Enabled daily restart script @ 4:15AM CST. Thanks @TheYeti Delayed for 4.94
Player names now have a health-% below their name. Delayed for 4.94Heroes changes (4.93)Overall:
Global Cooldown has been increased to 1 second (from 0.5).
Several effects that did not previously have expire texts now have them.
Runeblade
IceRune cooldown increased to 10 seconds (from 8).
Rune Application was incorrectly set to 750ms on the test server. This has been corrected to 1 second.
Ninja
EscapeArtist stamina cost reduced to 6 (from 10).
Backstab chance to apply when not sneaking increased to 40% (from 20).
(Chance to backstab while sneaking is unchanged.)
Base damage with swords has been reduced.
Wooden Sword damage (by level 65) reduced to 45 (from 51).
Stone Sword damage (by level 65) reduced to 62 (from 73).
Iron Sword damage (by level 65) reduced to 82 (from 94).
Diamond Sword damage (by level 65) reduced to 96 (from 105).
Gold Sword damage (by level 65) reduced to 108 (from 122).
Pyromancer
Fireblast damage reduced to 150 (from 175).
ChaosOrb base damage reduced to 128 (from 150).
ChaosOrb damage per level reduced to 0.8 (from 1).
(Overall damage reduced by about 35)
Inferno now deals 50 instant fire damage on use, as originally intended.
Inferno warmup increased to 1.5 seconds (from 1).
Necromancer
Battery mana-transfer amount reduced to 30 (from 35).
Poison was incorrectly only lasting for 13 seconds. It now lasts for 18 seconds (as intended).
Mystic
Moved a few skills around to make leveling / fighting at low levels a smoother experience.
Add Earthwall - ability to create a wall of dirt at your target to befuddle foes!
Removed Chloroblast.
Removed Revive, added Reincarnate.
Chlorobon Reworked:
Adds a 12 second buff to the target that heals for 72 health every 3 seconds.
27 mana cost.
18 second cooldown.
1.5 second warmup.
Soothe cooldown decreased to 3 seconds (from 4).
Soothe healing decreased to 125 (from 130).
Soothe mana cost increased to 10 (from 7).
Soothe warmup decreased to 1 second (from 1.5).
Entangle mana cost increased to 18 (from 15).
Rejuvenate now has a 1 second warmup.
Rejuvenate mana cost reduced to 20 (from 23).
Rejuvenate cooldown increased to 16 seconds (from 15).
Rejuvenate range reduced to 14 blocks (from 15).
Rejuvenate healing per tick increased to 48 (from 34).
Rejuvenate duration reduced to 15 seconds (from 21).
(Overall healing reduced by 12)
Replenish mana restoration reduced to 52% (from 1000). --------- This is about 102 mana at lvl 65
Replenish cooldown increased to 5 minutes (from 2).
Might mana cost increased to 30 (from 20).
Bolt mana cost increased to 26 (from 24).
Ire cooldown increased to 9 seconds (from 7).
Cleric
Remedy warmup increased to 3 seconds (from 2.5)
Remedy healing to 265 (from 250).
SacredTouch warmup increased to 3 seconds (from 2.5).
SacredTouch healing increased to to 365 (from 350).
Disiciple
ForcePush mana cost reduced to 10 (from 15).
ForcePush damage reduced to 35 (from 70).
ForcePush stamina cost reduced to 3 (from 4).
ForcePull mana cost reduced to 10 (from 15).
ForcePull damage reduced to 35 (from 70).
ForcePull stamina cost reduced to 3 (from 4).
QuiveringPalm description has been fixed to report the correct duration.
QuiveringPalm duration increased to 4.5 seconds (from 2.5).
Bloodmage
Introducing the new Blood Union system. The Bloodmage uses Blood Union to gain power when damaging foes, increasing the effectiveness of their abilities.
Warriors
Bash base damage reduced to 59 (from 89).
Cleave damage multiplier reduced to 100% (from 150).
Paladin
SheildReflect description has been improved to be more...descriptive.
ShieldReflect now properly reflects DoT skill damage.
Absolution cooldown increased to 20 seconds (from 15).
Conviction mana cost reduced to 50 (from 55).
Conviction stamina cost reduced to 0 (from 5).
Conviction cooldown increased to 30 seconds (from 10).
Conviction duration decreased to 3 minutes (from 5).
SoulFire mana cost reduced to 15 (from 20).
SoulFire stamina cost reduced to 4 (from 7).
LayHands mana cost increased to 40 (from 20).
LayHands stamina cost reduced to 0 (from 3).
Dragoon
LunarLance damage reduced to 95 (from 110).
LunarLance Mana-Burn reduced to 18 (from 20).
Impale slowness value reduced to 3 (from 4).
(Impale was originally intended to be slowness 2. It was incorrectly upgraded to 4 at some point).
Tremor cooldown increased to 9 seconds (from 7).
Dreadknight
Empathy stamina cost increased to 4 (from 0).
Empathy mana cost reduced to 23 (from 30).
Terror stamina cost increased to 4 (from 3).
Terror mana cost decreased to 16 (from 20).
ManaFreeze cooldown increased to 10 seconds (from 7).
ManaFreeze duration increased to 25 seconds (from 15).
HarmTouch mana cost increased to 35 (from 0).
HarmTouch stamina cost reduced to 5 (from 8).
Samurai
Moved a few skills around to make leveling / fighting at low levels a smoother experience.
MortalWound tickrate reduced to 5 seconds (from 7).
MortalWound duration reduced to 15 seconds (from 21).
MortalWound damage per tick decreased to 25 (from 33).
(Overall damage reduced from Weapon Damage + 99 to Weapon Damage + 51. DoT ticks slightly faster, but lasts for a shorter time.)
Disgrace tickrate reduced to 5 seconds (from 7).
Disgrace duration reduced to 15 seconds (from 21).
(Overall damage reduced from 198 to 156. DoT ticks slightly faster, but lasts for a shorter time.)
Fearless no longer increases damage outgoing damage from abilities.
Fearless incoming damage multiplier reduced to 115% (from 120).
Fearless outgoing damage multiplier reduced to 125% (from 130).
Impermanence stamina cost reduced to 6 (from 10).
AsuraSlash stamina cost increased to 8 (from 6).
Cleave stamina cost increased to 10 (from 8).

netolokao C'mon Kainzo, just ONE real proof and it's over.
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