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Level 41
Master Caveman
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    Arab13
    09/12/2025 8:27 am
    Level 41 : Master Caveman
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    1. A block that functions as a checkpoint, at least for the player's position. It is initially deactivated. After being pressed, it becomes active and changes it texture, for example. If at least one checkpoint is activated, pressing a certain key on a keyboard instantly teleports the player to the most recently activated checkpoint. The more minimalistic and simple — the better.
    2. Abstract simple megalophobic structures (like pyramids) appear randomly far from the world spawn point.
    3. Villagers may rarely attack the player at a random moment.

    4. A bit off-topic — not sure these are ideas for mods specifically; they’d probably be easier to implement as website services. Still, I think they’d be pretty useful if anyone feels like programming something:
    a) Click on an image with an eyedropper tool (like in MS Paint) and get a list of blocks with similar colors.
    b) Enter a distance and desired column thickness, and get options for how many spans and columns are possible and what the span lengths would be (for example, for a distance of 23 blocks with 1-block-wide columns you could have 4 spans of 5 blocks separated by 3 columns).
    2
    Arab13
    09/08/2025 3:24 pm
    Level 41 : Master Caveman
    Thanks!
    3
    Arab13
    09/08/2025 3:18 pm
    Level 41 : Master Caveman
    A couple of weeks ago I made a map based on The Hobbit game, and the main character can’t swim in the original game. I had to work around this by making it so you can’t climb onto floating platforms — you can only swim all the way back to the start. If the player drowned every time they fell into water, it would have been easier.

    I suspect it would also be an extra challenge in the vanilla survival. Every time you wanted to cross a river you’d have to craft a boat or a raft.
    3
    Arab13
    09/08/2025 3:06 pm
    Level 41 : Master Caveman
    Oh, thank you!
    4
    Arab13
    09/08/2025 2:56 pm
    Level 41 : Master Caveman
    history
    I'm not sure; some of these mods may already exist:

    1) Highlight another player's elytra flight path for a few seconds so you can fly exactly like them (through rings, etc.).
    2) Wardens react to sounds picked up by the microphone.
    3) Direct sunlight deals damage.
    4) Swimming is disabled.
    5) Gravity changes at random moments.
    6) Flowing water emits a babbling sound; the more nearby streams, the louder it gets (up to a limit).

    7) Parachute, flashlight
    5

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