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Apprentice System
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    Atolite
    • 09/23/2020 8:49 pm
    • Level 2 : Apprentice System
    fool
    you came here with no way to leave
    1
    Atolite
    • 09/20/2020 1:57 pm
    • Level 2 : Apprentice System
    noooooooooooooooooo
    4
    Atolite
    • 09/19/2020 11:13 am
    • Level 2 : Apprentice System
    This has been posted before in PMC, so I just took @JustAKat’s response and used that! Here we go:

    {
    "parent": "item/generated",
    "textures": {
    "layer0": "block/sunflower_front"
    },
    "overrides": [
    { "predicate": { "custom_model_data": 220}, "model":"item/coin/coin-bronze"},
    { "predicate": { "custom_model_data": 222}, "model":"item/coin/coin-gold"},
    { "predicate": { "custom_model_data": 224}, "model":"item/coin/goin-platinum"},
    { "predicate": { "custom_model_data": 226}, "model":"item/coin/coin-silver"}
    ]
    }

    Of course, you don’t have those coin textures, but the idea is that you can use the CustomModelData nbt in a give command to give an item certain textures. In this case, you could say /give @a sunflower_front {CustomModelData:220} to get a bronze coin (sunflower front with a coin texture). These models should only apply to the the items modified by the tag, and they should not affect the normal item model. Hope those helped!

    -Atoli
    1
    Atolite
    • 09/18/2020 9:35 pm
    • Level 2 : Apprentice System
    history
    How about a timer? It’s pretty simple to make, just use a scoreboard and increase it every tick. You could even add events to it if you wanted. For ex:

    execute if score @a timer = 1046 run say foo
    execute if score @a timer = 1000 run title title {“text”:”1000!”,”color”:”blue”,”bold”:”true”}


    EDIT: it might also be cool if you made a clock or something, mostly because I sorta gave you the code for the timer..
    1
    Atolite
    • 09/16/2020 2:09 pm
    • Level 2 : Apprentice System
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@HHHHH
    1
    Atolite
    • 09/14/2020 10:43 am
    • Level 2 : Apprentice System
    well maybe you could reaad the threeeaaad?
    2
    Atolite
    • 09/12/2020 1:18 pm
    • Level 2 : Apprentice System
    You might need an ‘overrides’ element..

    {
    "parent": "item/generated",
    "textures": {
    "layer0": "items/diamond"
    },

    "overrides":[

    {"predicate": {"custom_model_data":1}, "model":"cia/item/ruby"}
    ]

    }

    1
    Atolite
    • 09/03/2020 11:57 pm
    • Level 2 : Apprentice System
    I just looked it up.. thank you! Didn’t know minecraft had a tag for recourse packs..
    2
    Atolite
    • 09/03/2020 10:45 pm
    • Level 2 : Apprentice System
    For the first one, sorta. Using a datapack and a resource pack (which is not the same as a texture pack), there is a way to make custom items, I just dunno how (i was asking how it was done). For the second one (and this wasn’t explained clearly), I wanted to know if yo could use a recourse pack to modify command block textures (but only ones with nbt data). I assume this is also possible, but it also might not be.
    1
    Atolite
    • 09/02/2020 11:35 pm
    • Level 2 : Apprentice System
    Quite a good idea, and also quite possible. I’m assuming you would be doing multiplayer, and with it comes one small problem.. though new dimensions could be created for each player, but there would have to be a limit to how many. With the introduction of custom dimensions in the snapshot, we could easily make multiple super flat dimensions with no mobs. You could have a few of these dimensions in the game files, but they cant be popped into existence (data involving mechanics like these would have to load before the game starts). Simply make a dimensions file and add a few generic super flat dimensions (eg. pd1,pd2) with an empty Structures array. To get there, it would be quite simple:

    /execute in minecraft:personal_dimensions/pd1 run tp @s ~ ~ ~
    And to leave:

    /execute in minecraft:the_overworld run tp @s ~ ~ ~
    Hope you found this helpful! \\\\٩( 'ω' )و ////
    1
    Atolite
    • 09/01/2020 3:22 pm
    • Level 2 : Apprentice System
    aw came too late
    1
    Atolite
    • 09/01/2020 11:26 am
    • Level 2 : Apprentice System
    s a l u t a t I o n s
    2
    Atolite
    • 08/31/2020 9:05 pm
    • Level 2 : Apprentice System
    well they have btw
    2
    Atolite
    • 08/31/2020 10:33 am
    • Level 2 : Apprentice System
    I actually forgot about those things.
    1
    Atolite
    • 08/29/2020 12:54 pm
    • Level 2 : Apprentice System
    history
    There sure are a lot of these threads..
    4
    Atolite
    • 08/25/2020 7:19 pm
    • Level 2 : Apprentice System
    Y’all are banned for kicking a dead thread
    5
    Atolite
    • 08/20/2020 12:49 pm
    • Level 2 : Apprentice System
    Thank you so much!
    1
    Atolite
    • 08/19/2020 4:08 pm
    • Level 2 : Apprentice System
    No, I couldn't. I need an invisible marker, and besides, redstone just looks tacky.
    1

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