He/Him
Level 28
Expert Dragonborn Archer
6

Forum Posts

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    avidichard
    06/08/2025 8:51 pm
    He/Him • Level 28 : Expert Dragonborn Archer
    history
    width=512
    After a very long time! I have finally finished the cubemap. Above is one of the sides. Getting this Mario feel while still maintaining that distant feeling within Minecraft was a challenge. Since you can easily orient yourself in Mario games, I found it very intuitive to make players have a better sense of orientation in Minecraft too. So if you want to guide yourself or someone else using the MSM texture pack, then you can easily tell them to go in the direction of the hills or the castle. If you do not know where you cam from, you can always use that as a reference.

    I have also edited some of the paintings because I found that I needed to add more up to date images. I was able to get a good quality map of New Super Mario Bros Wii U. As an added bonus, this painting is split into 2 high definition halves. All you have to do is place them one next to each other and you will get an extra big painting. I tried to get the map of Super Mario Wonder but because of the rectangular and square sizes, I would have needed to cut too some parts of the map which I considered not aesthetic at all.

    I really want to focus on Tuff textures because Tuff is a very ugly stone in Minecraft so I want to give it a bit of love as well as also work on the desert textures to cover that area too.

    I hope you like it. Please consider joining my discord channel for up to date updates and some other details I do not cover here. Happy gaming everyone!
    1
    avidichard
    05/26/2025 12:11 pm
    He/Him • Level 28 : Expert Dragonborn Archer
    history
    width=24 WIP UPDATE

    I do not know what happenned, I updated to LB Photorealism 6.4 (absolutely good update. BUT, now, many of my textures are not applied anymore. I now need to go through boring stuff before getting back to the fun stuff which is, edit text files until I get all textures and paths correct. I really hate this part. LB has added some very nice random textures to most of the blocks but as you know, Mario is not random so I need to make sure that the Mario setup is applied so I need to go over each of my textures and make sure they have an entry in their proper text files, notebly blocks.json and terrain_texture.json. I also redownloaded the vanilla pack for the updated textures and paths from original source files directly for reference. For some reason, my crafting table does not animate anymore. 1 thing is good to know though, I really was not into 1 single type of grass but now with the possibility of random textures, this may give some nice touche to the grass and make me add random Mario styled grass textures which I am eager to see. I am also planning to release a new version soon. You can follow it up on my Discord Channel where I give extra details on what I am currently working on.
    1
    avidichard
    05/20/2025 11:07 pm
    He/Him • Level 28 : Expert Dragonborn Archer
    WIP UPDATE
    Ingots have not been done yet and I finally found the good ingot texture to use from Luigi's Mansion. Unfortunately, like a few textures and as I mentionned in my How it's done article, I need to draw the ingot myself to make it a proper 512 x 512 image. So here's a preview. Still needing to add this extra piece of metalice layer to it but I think it turnout out pretty well. And the "I" stands for "Ingot" since the G for Gold is irrelavant since I will be re-using this texture with different colors for the different ores.

    From this original image


    To this


    I will check if I can refine the edges to make them look less jagged, but no promise there since I use a lot of outlines to cut out extra light and shadow areas. Also missing the actual metalic texture to the image as I mentionned earlier. Feel free to tell me what you think.
    1
    avidichard
    05/16/2025 5:05 pm
    He/Him • Level 28 : Expert Dragonborn Archer
    SOME MORE INFORMATION on how it's done!

    Did you know that some textures are just not available in HD? When that is the case, I need to personally REDRAW the texture myself. SOmetimes AI Upscales just don't make a good job. One example of this is the Vine.

    The vine is not available in 512 x 512, biggest can be 32 x 32. This means that I had to trace the low res blurred image and make it as close as possible like the original Mario style. This takes a while because of all the try and errors to get the colors and the shadings right. Another item that will be hand drawn will be the ingots which will be based off Luigi's Mansion gold ingots with a tiny twist to make it fit within the Minecraft context.

    Have a nice weekend everyone!
    2
    avidichard
    10/02/2024 3:47 am
    He/Him • Level 28 : Expert Dragonborn Archer
    ELSE
    2
    avidichard
    10/02/2024 3:42 am
    He/Him • Level 28 : Expert Dragonborn Archer
    No, a simple relationship with a Filipina and I own a Saussage Dog (a teckle) it's all the dog's fault!
    3
    avidichard
    10/01/2024 12:40 pm
    He/Him • Level 28 : Expert Dragonborn Archer
    history
    First you put liquified dog bones in the gas chamber. The key produces a photo flash that triggers the liquified dog bones and causes a stressfull reaction to the dead dog which then starts running arround like crazy under the main entrance of the car. A few baby cats pull strings out of fear in that room and all of a sudden, one of the cats pulls the right string which in return makes the wheels move.

    The car goes in the direction the GPS sitting at the driver's seat decides to go using a system of sticks and strings which you get by cutting trees and killing spiders. If anything breaks while driving or if you hit a Creeper while driving, it's always a good idea to place a workbench on the passenger seat. Seats which can be built with iron, sheep wool and cow leather. Do not forget to tame your baby dogs and cats for the car to run or they may escape and the engine will never work.
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