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NitwickbabielukeIf that amount of staff is gained, the quality of the server can be improved compared to a miniscule amount of staff, resulting in a quality server that players will want to play on and support.
That's an interesting point - if you like we can take it over to the PM box - that is common, but that I'm inclined to disagree with.
More staff has a form of diminishing returns in the form of upkeep. Instead of motivating, say, 10 builders accurately and having good tabs on all of them, you need either extra people to help manage them or you're dealing with over twice as many potential sources of drama/people you need to keep motivated. Average builders are a dime a dozen, easily recruited yet harder to keep active and motivated, while legitimately good builders are rather rare to come by and tend to work best in small, organized and efficient teams.
It's simpler to manage a dozen people, tops, than attempt to organize 2-3 dozen, especially when the work is basically volunteer.
Less staff to start out with creates a foundation and allows you to more quickly get familiar with people, which then translates into a solid core that you can recruit extra people on top of if need be.
But again, that's a debate we can take to PM if you'd like to continue that ;p forgive me if I give the wrong impression here, it really doesn't matter to me that much.
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